Hello Recruits, this is one of our larger patches. We're going to get more regular with these updates, so stay tuned.
[list]
[*] Manual account registration added in game
[*] Steam auto launch and build security implemented
[*] Steam ID verification added for account registration
[*] Added Incorrect password prompt for login
[*] Removed Game Timer from Casual Mode Matches
[*] Updated Damage Indicators for clearer Damage preview on Attacks
[*] Added Accuracy Indicator to provide a preview of the likeness a Single Target ability will hit
[*] Added Ping UI, which provides a Tooltip providing the Player’s current Ping on Mouse Tooltip
[*] Added dynamic delays to Protocols and Operations, which adjust in proportion to the latency a Player may be experimenting to reduce occurrence of Desyncs
[*] Updated Cone AoE Targeting, to be more reactive to Player Mouse
[*] Reduced the frequency that Inertia Strike will fail to execute
[*] Optimized N.O.M.A.D Summon, making it less likely to visually explode in the incorrect Hextile
[*] Corrected bug with Mini-Drone that allowed multiple Mini-Drones to be summoned on top of each other
[*] Removed passive anti-evade from Structures and Obstacles
[*] Optimized Hack UI, allowing shown Option Buttons to have uniform size
[*] Adjusted State timers for various attack and displacement actions, reducing chance of desync
[*] Optimized various animation to not show a “double” animation
[*] Optimized Equip and Attack animations of various Weapon Protocols
[*] Corrected bug with “Bind” Status Effect, which caused more MP to be lost than intended
[*] Corrected bug with Structures gaining Conceal Status Effect when summoned in Grass Hextiles
[*] Corrected bug with Grenade AoE, so the Explosions obey Line of Sight and Elevation rules
[*] Corrected bug with Radial AoE, so they obey Line of Sight rules
[*] Corrected bug that caused Structures on Stairs to not provide Line of Sight
[*] Corrected bug with “Burn” Debuff, so it no longer causes a Desync when killing a Unit
[*] Optimized NOMAD, so that it no longer changes direction when displaced
[*] Corrected bug with Shadowy Apparition, that prevented it from using Weapons stolen via Requisition Arms
[*] Added VFX for Ethereal Mantle
[*] Updated SFX for various Operations and Protocols
[*] Optimized Ion Cannon Weapon Operation Delay, allowing next actions to be input quicker
[*] Corrected bug with % Damage attacks, which unintentionally allowed them to be affected by a User’s Attack Modifiers or a Target’s Defense Modifiers
[*] Crushing Darkness Operation has been removed from Shadowy Apparition
[*] Shadowy Apparition Damage has been increased by 20%
[*] Corrected bug with Terra-Turret that caused its Bombard dead-zone to be larger than intended
[*] Corrected bug with Ricochet Barrier that caused it to activate if the Target used the Salvage Operation
[*] Corrected bug with Artillery Barrage that caused it under certain conditions to skip the Turns of Units after it
[*] Corrected a bug that prevented the N.O.M.A.D. Minion from receiving Incapacitate Status Effects
[/list]