ARBO Arena Tactics, 1.51.3 Build Patch Notes

Hello Recruits, this is one of our larger patches. We're going to get more regular with these updates, so stay tuned. [list] [*] Manual account registration added in game [*] Steam auto launch and build security implemented [*] Steam ID verification added for account registration [*] Added Incorrect password prompt for login [*] Removed Game Timer from Casual Mode Matches [*] Updated Damage Indicators for clearer Damage preview on Attacks [*] Added Accuracy Indicator to provide a preview of the likeness a Single Target ability will hit [*] Added Ping UI, which provides a Tooltip providing the Player’s current Ping on Mouse Tooltip [*] Added dynamic delays to Protocols and Operations, which adjust in proportion to the latency a Player may be experimenting to reduce occurrence of Desyncs [*] Updated Cone AoE Targeting, to be more reactive to Player Mouse [*] Reduced the frequency that Inertia Strike will fail to execute [*] Optimized N.O.M.A.D Summon, making it less likely to visually explode in the incorrect Hextile [*] Corrected bug with Mini-Drone that allowed multiple Mini-Drones to be summoned on top of each other [*] Removed passive anti-evade from Structures and Obstacles [*] Optimized Hack UI, allowing shown Option Buttons to have uniform size [*] Adjusted State timers for various attack and displacement actions, reducing chance of desync [*] Optimized various animation to not show a “double” animation [*] Optimized Equip and Attack animations of various Weapon Protocols [*] Corrected bug with “Bind” Status Effect, which caused more MP to be lost than intended [*] Corrected bug with Structures gaining Conceal Status Effect when summoned in Grass Hextiles [*] Corrected bug with Grenade AoE, so the Explosions obey Line of Sight and Elevation rules [*] Corrected bug with Radial AoE, so they obey Line of Sight rules [*] Corrected bug that caused Structures on Stairs to not provide Line of Sight [*] Corrected bug with “Burn” Debuff, so it no longer causes a Desync when killing a Unit [*] Optimized NOMAD, so that it no longer changes direction when displaced [*] Corrected bug with Shadowy Apparition, that prevented it from using Weapons stolen via Requisition Arms [*] Added VFX for Ethereal Mantle [*] Updated SFX for various Operations and Protocols [*] Optimized Ion Cannon Weapon Operation Delay, allowing next actions to be input quicker [*] Corrected bug with % Damage attacks, which unintentionally allowed them to be affected by a User’s Attack Modifiers or a Target’s Defense Modifiers [*] Crushing Darkness Operation has been removed from Shadowy Apparition [*] Shadowy Apparition Damage has been increased by 20% [*] Corrected bug with Terra-Turret that caused its Bombard dead-zone to be larger than intended [*] Corrected bug with Ricochet Barrier that caused it to activate if the Target used the Salvage Operation [*] Corrected bug with Artillery Barrage that caused it under certain conditions to skip the Turns of Units after it [*] Corrected a bug that prevented the N.O.M.A.D. Minion from receiving Incapacitate Status Effects [/list]