ARBO Arena Tactics, 1.51.3 Build Patch Notes

ARBO Arena Tactics Playtest

Hello Recruits, this is one of our larger patches. We're going to get more regular with these updates, so stay tuned. [list] [*] Manual account registration added in game [*] Steam auto launch and build security implemented [*] Steam ID verification added for account registration [*] Added Incorrect password prompt for login [*] Removed Game Timer from Casual Mode Matches [*] Updated Damage Indicators for clearer Damage preview on Attacks [*] Added Accuracy Indicator to provide a preview of the likeness a Single Target ability will hit [*] Added Ping UI, which provides a Tooltip providing the Player’s current Ping on Mouse Tooltip [*] Added dynamic delays to Protocols and Operations, which adjust in proportion to the latency a Player may be experimenting to reduce occurrence of Desyncs [*] Updated Cone AoE Targeting, to be more reactive to Player Mouse [*] Reduced the frequency that Inertia Strike will fail to execute [*] Optimized N.O.M.A.D Summon, making it less likely to visually explode in the incorrect Hextile [*] Corrected bug with Mini-Drone that allowed multiple Mini-Drones to be summoned on top of each other [*] Removed passive anti-evade from Structures and Obstacles [*] Optimized Hack UI, allowing shown Option Buttons to have uniform size [*] Adjusted State timers for various attack and displacement actions, reducing chance of desync [*] Optimized various animation to not show a “double” animation [*] Optimized Equip and Attack animations of various Weapon Protocols [*] Corrected bug with “Bind” Status Effect, which caused more MP to be lost than intended [*] Corrected bug with Structures gaining Conceal Status Effect when summoned in Grass Hextiles [*] Corrected bug with Grenade AoE, so the Explosions obey Line of Sight and Elevation rules [*] Corrected bug with Radial AoE, so they obey Line of Sight rules [*] Corrected bug that caused Structures on Stairs to not provide Line of Sight [*] Corrected bug with “Burn” Debuff, so it no longer causes a Desync when killing a Unit [*] Optimized NOMAD, so that it no longer changes direction when displaced [*] Corrected bug with Shadowy Apparition, that prevented it from using Weapons stolen via Requisition Arms [*] Added VFX for Ethereal Mantle [*] Updated SFX for various Operations and Protocols [*] Optimized Ion Cannon Weapon Operation Delay, allowing next actions to be input quicker [*] Corrected bug with % Damage attacks, which unintentionally allowed them to be affected by a User’s Attack Modifiers or a Target’s Defense Modifiers [*] Crushing Darkness Operation has been removed from Shadowy Apparition [*] Shadowy Apparition Damage has been increased by 20% [*] Corrected bug with Terra-Turret that caused its Bombard dead-zone to be larger than intended [*] Corrected bug with Ricochet Barrier that caused it to activate if the Target used the Salvage Operation [*] Corrected bug with Artillery Barrage that caused it under certain conditions to skip the Turns of Units after it [*] Corrected a bug that prevented the N.O.M.A.D. Minion from receiving Incapacitate Status Effects [/list]