Another story mode hotfix in publicbeta (v195)

Survivalist: Invisible Strain

It's ten years since the infection started. Long-established settlements are collapsing, one by one, for unknown reasons. Survivors are running to the hills to escape, hoping for safety in remote places. As another refugee, you're here to carve out a new life for yourself - by any means necessary.

People have been finding that certain character won't talk to you at a critical moment in story mode, this should now be fixed. I've also tried to fix some issues with NPCs getting overly hungry or thirsty due to pathfinding failures. Thanks for all the feedback on story mode! This was the most egregious bug so far but I think this will not be the last of the hotfixes. Looks like there might be some more bugs that are stopping quests from progressing sometimes, and a lot more general issues - that's what I'll be working on this week. Here's the change list: [list] [*] Fix for characters sometimes going hungry or thirsty when they shouldn't [*] Fix for a character not talking to you at critical moment [*] Set limit on wood needed for story mode communities [*] Crash fixes [/list] [h3]What's this [b]publicbeta[/b] thing?[/h3] v195 will be in the "[b]publicbeta[/b]" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:[list][*] Because it's the bleeding edge it could be less stable [*] If you want to be able to play online co-op with someone you'll need to be on the same version as them [*] If you go back from the "[b]publicbeta[/b]" branch to the main branch you may not be able to load savegames created on "[b]publicbeta[/b]".[/list] To use [b]publicbeta[/b], just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".