New patch in publicbeta, with 'Carry Amount' setting (v181)

Survivalist: Invisible Strain

It's ten years since the infection started. Long-established settlements are collapsing, one by one, for unknown reasons. Survivors are running to the hills to escape, hoping for safety in remote places. As another refugee, you're here to carve out a new life for yourself - by any means necessary.

Hello, here's another patch that's mainly bug fixing but with a nice new feature: on the equipment policy settings box, you can tell people the number of something you want them to carry. For example, carry 40 iron arrows, or 2 bandages. You can tell everyone you want them to carry 1 axe, 1 hunting knife, and a plastic bottle (which helps when new people join your community in the later game and you tend to find you are always handing out the same stuff to people). [img]{STEAM_CLAN_IMAGE}/34839262/db7c12f7e7143c7b9fe09bd2dd5087603c34af27.jpg[/img] They'll get the items from your community buildings, and other members if they have an excess. If you set auto-deposit on, they'll deposit any more of those items that they get over that amount. If you set auto-collect from corpses on then they'll continue to do that even if it makes them exceed the limit, since they might auto-deposit them or give them to someone else later. Oh, and on that same dialog, there's also a new "Can Add to Campfire" option for charcoal and wood, so you can tell people not to waste charcoal on campfires. Here's the rest of the change list: [list] [*] Added field to equipment policy where you can specify how much of something you want people to try to carry, e.g. for ammo or bandages [*] Added 'Can Add to Campfire' field to equipment policy for wood and charcoal [*] You don't have to hold down the Brain Scan key if using a keyboard connected to a Steam Deck [*] Made it possible to vault over a fence while carrying a chicken or human body [*] Fix for overlapping text on inventory when scavenging a building with a long name [*] Show icons for raiders who have surrendered as gray on the map [*] Added a Can Repair Armor flag to workbenches in the prop editor so modders can make workbench types that don't repair armor [*] Updated Brazilian Portuguese, French, Italian, Korean, Latin American Spanish, Lithuanian, Simplified Chinese and Ukrainian [*] Fix for exploit where you can use a skill book to start crafting something, then give it to someone else and keep crafting even if you lack the skill [*] Some fixes for overlapping text in different languages [*] Fix for bug where switching between characters on the community screen doesn't change the one shown on the tab above [*] Fix for gates not closing when someone is sitting near them [*] Fix for scenario where a crafter with multiple roles would sit in front of a kiln for a while before moving to the next task [*] Crash fixes [*] Out of sync fixes [/list] EDIT - Small follow-up patch, v182:[list] [*] Made selection highlights around sorting icons red to be more visible [*] Fix for characters picking up items with their personal carry amount set to zero but the community carry amount set to non-zero [*] Crash fixes [/list] [h3]What's this [b]publicbeta[/b] thing?[/h3] v182 will be in the "[b]publicbeta[/b]" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:[list][*] Because it's the bleeding edge it could be less stable [*] If you want to be able to play online co-op with someone you'll need to be on the same version as them [*] If you go back from the "[b]publicbeta[/b]" branch to the main branch you may not be able to load savegames created on "[b]publicbeta[/b]".[/list] To use [b]publicbeta[/b], just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".