Animal Usability Improvements - Patch 1.1.4

Terra Nil

Terra Nil is an intricate environmental strategy game about transforming a barren wasteland into a thriving, balanced ecosystem. Bring life back to a lifeless world by purifying soil, cleaning oceans, planting trees, and reintroducing wildlife, then leave without a trace.

Hi everyone, we've just released patch 1.1.4 which addresses a lot of the issues with the new animal system and reintroduces the animal observatory as a way to relocate animal herds. Full patch notes below. This update contains text changes that currently only support English - full localization will follow but we wanted to get the changes out asap. Changelog: [list] [*] Fix the water recycler hitching, especially when vehicle speed was set to maximum [*] Add animal observatory back into the game with an ability that allows animal herds to be relocated once about 70% of animals are happy [*] Add ability to dismiss animal herds from the Animal Info Panel UI [*] Lower default animal difficulty in Gardener and Environmental Engineer modes [*] Fix power pylons to not be able to spawn on building rubble (and vice versa) during map generation [*] Change the weather to only cause lava to turn into rocks in Tier 3 in the Polar Volcano level [*] Change whales to prefer spawning in ideal conditions [*] Fix bamboo tiles count in City maps [*] Move transpirator to tier 2 in tropical caldera and enable cloud seeder [*] Temperate quarry now requires less biome coverage in tier 2 [*] Monorail ability is slightly cheaper [*] Building ability costs are now affected by difficulty [*] Fix a bug where recycling unlock conditions were tracking animals instead [/list] - Free Lives