Terra Nil is an intricate environmental strategy game about transforming a barren wasteland into a thriving, balanced ecosystem. Bring life back to a lifeless world by purifying soil, cleaning oceans, planting trees, and reintroducing wildlife, then leave without a trace.
Hi everyone, we've just released patch 1.1.4 which addresses a lot of the issues with the new animal system and reintroduces the animal observatory as a way to relocate animal herds. Full patch notes below.
This update contains text changes that currently only support English - full localization will follow but we wanted to get the changes out asap.
Changelog:
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[*] Fix the water recycler hitching, especially when vehicle speed was set to maximum
[*] Add animal observatory back into the game with an ability that allows animal herds to be relocated once about 70% of animals are happy
[*] Add ability to dismiss animal herds from the Animal Info Panel UI
[*] Lower default animal difficulty in Gardener and Environmental Engineer modes
[*] Fix power pylons to not be able to spawn on building rubble (and vice versa) during map generation
[*] Change the weather to only cause lava to turn into rocks in Tier 3 in the Polar Volcano level
[*] Change whales to prefer spawning in ideal conditions
[*] Fix bamboo tiles count in City maps
[*] Move transpirator to tier 2 in tropical caldera and enable cloud seeder
[*] Temperate quarry now requires less biome coverage in tier 2
[*] Monorail ability is slightly cheaper
[*] Building ability costs are now affected by difficulty
[*] Fix a bug where recycling unlock conditions were tracking animals instead
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- Free Lives