Terra Nil is an intricate environmental strategy game about transforming a barren wasteland into a thriving, balanced ecosystem. Bring life back to a lifeless world by purifying soil, cleaning oceans, planting trees, and reintroducing wildlife, then leave without a trace.
Hi everyone, we've just released patch v1.1.6 with a number of fixes and QoL improvements.
This version adds a few more strings that are English only. We are in the process of localization and will have them fully localized soon.
[b]Please note![/b] We've had reports that with our adding Monk (zen mode) as a starting difficulty option, this inadvertently shifting the difficulty in existing saves. Please double-check your difficulty settings if you notice numbers looking off. Sorry about that!
Full changelog:
[list]
[*] [u]Improve way monorail recycling works:[/u]
[list]
[*] Monorail beacons snap to monorail pylons
[*] Monorail recyclers will now wait before recycling if another recycler needs to path past them
[*] Sped up monorail recycling station animations
[/list]
[*] [u]Add debug options to the options menu for players to customize their experience:[/u]
[list]
[*] Option to enable the dev console
[*] Option to enable recycling silo chaining
[*] Option to recycle all buildings
[*] Option to end the level immediately
[*] Option to give player resources
[*] Option to remove building unlock conditions
[*] Custom difficulty now correctly enables all options
[/list]
[*] [u]Improve settings to do with game resolution:[/u]
[list]
[*] Game starts up at the last used resolution (or the maximum resolution if the last used isn’t available) instead of only when the player’s profile is loaded
[*] New setting added that separates out Refresh Rate from resolution
[*] Add a borderless window setting
[/list]
[*] Improve animal descriptions in the Handbook to be more precise about their animal needs
[*] Add a waving flag on top of shade pillars so that they are easier to see within tropical forests
[*] Add “Monk” as a difficulty preset
[*] Fix turning the volume down to 0 to actually mute audio
[*] Audio sliders better correspond with perceived volume
[*] Add a button to the Animal Info panel that allows cycling through to the next animal
[*] Change language dropdown to be a taller panel so that many more language options are visible at a time
[*] Make Relocate Animal button always visible, and add preview lines to better show where where the herd is moving from, and where they'll be moved to
[*] Fix a regression where animal herds could no longer be selected by clicking on the "sad animal" icon or their portraits
[/list]
- Free Lives