Vita Nova v1.1.6

Terra Nil

Terra Nil is an intricate environmental strategy game about transforming a barren wasteland into a thriving, balanced ecosystem. Bring life back to a lifeless world by purifying soil, cleaning oceans, planting trees, and reintroducing wildlife, then leave without a trace.

Hi everyone, we've just released patch v1.1.6 with a number of fixes and QoL improvements. This version adds a few more strings that are English only. We are in the process of localization and will have them fully localized soon. [b]Please note![/b] We've had reports that with our adding Monk (zen mode) as a starting difficulty option, this inadvertently shifting the difficulty in existing saves. Please double-check your difficulty settings if you notice numbers looking off. Sorry about that! Full changelog: [list] [*] [u]Improve way monorail recycling works:[/u] [list] [*] Monorail beacons snap to monorail pylons [*] Monorail recyclers will now wait before recycling if another recycler needs to path past them [*] Sped up monorail recycling station animations [/list] [*] [u]Add debug options to the options menu for players to customize their experience:[/u] [list] [*] Option to enable the dev console [*] Option to enable recycling silo chaining [*] Option to recycle all buildings [*] Option to end the level immediately [*] Option to give player resources [*] Option to remove building unlock conditions [*] Custom difficulty now correctly enables all options [/list] [*] [u]Improve settings to do with game resolution:[/u] [list] [*] Game starts up at the last used resolution (or the maximum resolution if the last used isn’t available) instead of only when the player’s profile is loaded [*] New setting added that separates out Refresh Rate from resolution [*] Add a borderless window setting [/list] [*] Improve animal descriptions in the Handbook to be more precise about their animal needs [*] Add a waving flag on top of shade pillars so that they are easier to see within tropical forests [*] Add “Monk” as a difficulty preset [*] Fix turning the volume down to 0 to actually mute audio [*] Audio sliders better correspond with perceived volume [*] Add a button to the Animal Info panel that allows cycling through to the next animal [*] Change language dropdown to be a taller panel so that many more language options are visible at a time [*] Make Relocate Animal button always visible, and add preview lines to better show where where the herd is moving from, and where they'll be moved to [*] Fix a regression where animal herds could no longer be selected by clicking on the "sad animal" icon or their portraits [/list] - Free Lives