"Achieve Your Start" Update Out Now!

Highrise City

Highrise City offers a new spin on City Simulations & Tycoon games expanding the economy and resource management aspect. Experience a modern take on the genre enriched with a complex resource based economy system.

Greetings Builders, The new update is finally here. And it contains a lot of changes for the game and one major "fix" you've been waiting for for a long time. The curb is now on ground level. We're still tweaking the terrain a bit but we found a way to lower the curb to the terrain even though we are making use of a voxel terrain. The road building system will now also create tunnels and bridges automatically if they are required, so you don't need to manually configure your building mode anymore. We've also been finetuning the balancing again. The carriers now can load more resources and the milestones got adjusted once again. Quite a few buildings have received visual updates, all 300 icons for the buildings have been redone and the terraforming got improved as well. [previewyoutube=Brx_dTTmMxA;full][/previewyoutube] [h2]Full Changelog[/h2] [list][*]Curb is now closer to ground level [*]Buildings create a massive foundation [*]Increased the number of citizens. Cities with up to 10 million people are now possible [*]Adjusted milestones [*]All 300 icons in the building menu have been redone [*]Zone-Buildings can now be placed freely in the sandbox mode [*]Increased the amount of resources carriers and the Garbage Collector can transport [*]Improved handling of the players car [*]Researches got better descriptions [*]The fences in farms are open around the building itself [*]The color of the fences is now different for each farm type [*]Improved the landscape of farms where they thouch the streets [*]Migration in relation to unemployement has been adjusted [*]Does the population shrink, people without a place to live or without work will leave the city first [*]When driving with your car, no hints or tips will be displayed anymore [*]Harbor adjusts the terrain level less harsh [*]Increased CPU performance [*]Increased performance while driving your own car [*]Symbols above vehicles disappear if a street gets demolished [*]Improved mouse collision when clicking on streets and crossroads [*]Fixed a bug when buildings bridges [*]Streets get correctly updated if terraforming is used next to them [*]You can now build streets by keeping the left mouse button clicked [*]Incrased the asphalt surrounding of buildings slightly [*]Buildings in first row to the street get automatically adjusted to the street level [*]If garbage is full at a buildings, electricity and water will still work [*]Traffic lights are now glowing stronger [*]Adjusted the size of trees for buildings of the first stage [*]Increased the resolution of textures on cliffs [*]Fixed a bug which made water pipes disappear [*]Changing the resolution or the mode in the options, the action needs to be confirmed afterwards (otherwise it will return to the previous state) [*]If there are issues in the main menu, you can reset the game by pressing Left Control + H + R [*]Milestones: two more areas can now be unlocked [*]Milestones: Laws are now displayed with an icon [*]Small performance improvements of the assets [*]Small visual updates for the office buildings of level 1, 2 and 3 with lights and signs [*]Removed a bunch of assets or replaced them. That reduces needed memory and increased the performance slightly [*]After loading a savegame, trees won't get placed on water anymore [*]Decoration objects can now be deleted correctly [*]Increased / Updated roads will reduce the way costs per person which means that people will take longer distances to get to work [*]Visually updated buildings:[list] [*]Cattle farm [*]Sheep farm [*]Charcoal burning [*]Parks [*]Middle sized church [*]Garbage Powerplant[/list][/list] But: That's not all. We've been working on more things in the meantime. As you know, we recently confirmed that we are also working on public transport via busses. Don't expect that feature in the coming weeks as we are still adjusting a lot of things there - this one is quite complicated, but the feature will come later this year. Also we've started working on updating the whole research menu. Green Cars will soon find their way into the world of [b]Highrise City[/b] and maybe we've even started on a massive building which will require more than just one stage. Stay tuned! [previewyoutube=9pwtAn26w4g;full][/previewyoutube]