A new update is rising!

Highrise City

Highrise City offers a new spin on City Simulations & Tycoon games expanding the economy and resource management aspect. Experience a modern take on the genre enriched with a complex resource based economy system.

Greetings Builders! Has the time come? The time has come! A fresh update for [b]Highrise City[/b] is ready. And this update includes quite some massive improvements for the performance of the game. During the last weeks we’ve been working really hard on the game and managed to improve the overall performance especially for really big cities. We managed to improve the performance by around 10 to 15 times which should bring you more joy when you are going for multi million citizen cities. Besides that we’ve been working on other things as well. Thanks to your feedback we were able to fix some smaller and bigger issues. But we’ve also beautified some buildings and added a new Level 5 office. And we’ve also included a small easter egg for the christmas season. Also: As a small spoiler, this was not the last update for this year. More on that soon… [h2]Changelog[/h2] [list][*]Performance massively improved [*]Lags for terraforming close to trees have been reduced [*]Lags reduced when building or demolishing buildings [*]Lags reduced when building streets [*]Persons are now correct placed in buildings [*]Buildings spawn with 2 times as many persons (visually) [*]Editor Fix: persons with 100% spawn rate will be displayed correctly [*]Adjusted some translations [*]Updated Building Descriptions to make it easier to understand that color can only be bought through trading [*]Achievement “FishFriday“ triggers correctly now [*]Improved how unemployment is displayed for longer distances [*]Improved how Garbage as a resource is displayed in the Building Editor [*]Smoke for new spawned buildings is displayed correctly [*]Beautified the fusion power plant [*]Beautified the jewelry [*]Added a new 2x1 Office Building Level 5 [*]Improved the colors of persons for some industry buildings [*]Lags for terraforming close to trees have been reduced [*]Improved the requirements for the “EnergyChange” Achievement [*]Improved how upgrades are displayed for buildings [*]A small easter egg for the christmas season can be found in the game[/list] If you are using a weaker system or don’t have enough RAM we recommend in the options to activate “Reduced Assets”. We’ve included this option for a while now and it brings a massive performance boost. Especially on weaker systems. Or if you are aiming to create a city with more than 20 Million inhabitants.