A Node-based pixel art generator, editor, and VFX compositor. Create beautiful and complex effects in a non-destructive manner. Pixel Composer comes with a powerful graph system that supports multiple image manipulation, feedback effects, loop, physics, and fluid simulation.
[h2]Interface[/h2]
[list]
[*] [noparse][Inspector] Adding a new node now will automatically inspect that node.[/noparse]
[*] [noparse][Inspector] Setting an attribute now set to all selected nodes.[/noparse]
[*] [noparse][Graph] Dragging junction to an empty space now keeps drawing the connection.[/noparse]
[*] [noparse][Preview] Remove tool number hotkey to avoid conflict with view zooming.[/noparse]
[*] [noparse][Graph, preview panel] Zoom level can now be edited directly.[/noparse]
[/list]
[h2]Node[/h2]
[list]
[*] New 3D displacement node.
[*] New High pass node.
[*] New VFX boids node.
[*] New Pixel math node.
[*] New Liquefy node.
[/list]
[list]
[*] [noparse][Shape] Add line shape.[/noparse]
[*] [noparse][Shape] Arrow shape now uses 2 points instead of area.[/noparse]
[*] [noparse][Outline] Add corner profiles.[/noparse]
[*] [noparse][Composite] Surface properties are now shown based on the selected layer.[/noparse]
[*] [noparse][RGB, HSV color] Value is now clamped to its respective range.[/noparse]
[*] [noparse][Http request] Request action is now a trigger.[/noparse]
[*] [noparse][Polar] Add range property.[/noparse]
[*] [noparse][JSON out] Add a pretty print option.[/noparse]
[*] [noparse][Sprite Stack] Add dimension type.[/noparse]
[*] [noparse][Smear] Add normalize mode.[/noparse]
[*] Add an option to set some attributes (interpolation, oversample, format) to "group" which will inherit the value from the parent group.
[/list]
[h2]Bugs[/h2]
[list]
[*] [noparse][Inspector Panel] Fix matrixBox display inline in spacious view.[/noparse]
[*] [noparse][Palette selector] Fix crashes when deleting all colors.[/noparse]
[*] [noparse][Palette selector] Fix dropper active when showing locked value.[/noparse]
[*] Fix alpha blending error when using custom channel mix.
[*] Fix crash when using a validator with an array.
[*] [noparse][Cylinder] Fix multi-segment cylinder has the wrong UV.[/noparse]
[*] [noparse][Split Text] Fix node display problem.[/noparse]
[*] [noparse][Repeat] Fix inverted falloff.[/noparse]
[*] [noparse][Repeat] Fix repeat rotation move surface.[/noparse]
[*] Fix performance drop when inspecting large struct.
[/list]