Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG!
Hey all!
First of all we’re extremely happy to announce a bundle with our newly-released puzzle platformer Fowl Damage, [i]and[/i] a bundle with the extremely popular deckbuilding masterpiece Slay the Spire! It's really exciting for us to be able to support May's solo project any way we can, and bundling with Slay the Spire (which clearly inspired a lot of Peglin's overall structure 😅). Being in these types of bundles means you get a discount on either game if you already own Peglin (and vice-versa!). The bundle discount also stacks with any other sales! We'll include links below the patch notes for our v1.0.4 update :)
[h1]v1.0.4 Patch Notes[/h1]
[h2]New Content[/h2]
[list]
[*] [New Boss Relic] [b]Heavy Hand[/b] - Makes orbs hit pegs an additional time (like Orbsium), but drastically reduces the length of your aimer.
[*] [New Rare Roundrel Relic] [b]Effective Criticism[/b] - Whenever a crit is triggered, apply a random debuff to the targeted enemy (matching Roundrel class relic intensity).
[*] [New Common Roundrel Relic] [b]Sprouting Spinvestment[/b] - Increase your held gold by 4% when entering a ‘?’ node.
[*] [b]Sealed Conviction Rework[/b] - Now adds 3 Ballance at the start of each battle, and on each reload instead of adding flat damage.
[*] Multiple activations on crit pegs (e.g. from Orbsium, Spinpoint, or the new Heavy Hand relic) now triggers multiple crits instead of just adding damage.
[*] The navigation orb falling into a black hole now makes you navigate to the left or right, depending on where the black hole is. If the black hole is in the middle of the board, then the navigation direction is random. This is to discourage the optimal, yet tedious, task of hitting one gold peg then bouncing into a black hole over and over during navigation.
[*] Black holes now increase in strength if an orb is orbiting inside them for over 5 seconds. This is to stop a softlock where an Infernorb can orbit around a black hole indefinitely, and shouldn’t affect normal gameplay.
[*] Refactored the aiming prediction system to remove the performance hitches happening while reloading.
[*] Malevolent Portraits now visually fill with color as they draw energy out of the board.
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[h2]Balance Changes[/h2]
[list]
[*] Pigment of Imagination’s pegboard has been changed to reduced orbs becoming stuck, boss’ health has been reduced on all Cruciball levels.
[*] Ballanx’s splash is now buffed by Alien's Rock.
[*] Spinpoint orb at level 3 buffed to have more crit damage, and activate crit pegs an additional time.
[*] Several enemies added to invisible miniboss battle.
[*] Ball Lightning num zaps increased by 1 at all levels and made uncommon on Spinventor.
[*] Change Potion Ballt to only fireable once per battle.
[*] Beleaguered Boots Ballusion cap increased from 300 to 999.
[*] Memorb base damage increased at levels 1 and 2, memory effect increased at level 3.
[*] Highway Orbbery’s base stats increased by 1/1 at all levels.
[*] Branch of Ember blind intensity increased from 2 to 8.
[*] Haglin's Hat now heals 15% of your max health rather than a flat 10 health.
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[h2]Bugfixes and Small Changes[/h2]
[list]
[*] 2x speed is now the default speedup option for new players. This is to reduce the amount of people asking how they get to 2x speed.
[*] 3x speed was causing many physics issues -- we’ve attempted a few fixes but are still seeing errors being reported. Because of this, we now display a warning when selecting 3x speed on the options menu.
[*] Added better failsafes to prevent crit and refresh pegs from disappearing.
[*] Fixed the long pauses in the Slime Hive fight.
[*] Fixed crits and refreshes disappearing in the Slime Hive fight.
[*] Fixed Orbelisk and Ball Lightning not being able to hit the slime hive and slime under it at the same time.
[*] Fix bob-orb still making inverted bombs on the brick slime peg layout.
[*] Fixed not getting Ballusion from Debuff Distractor for the Exploitaball that Stacked Orbacus applies to starter enemies.
[*] Fixed being able to press main menu buttons during the transition out of the encirclepedia.
[*] Make dull pegs that are revived when killing a painting correctly have the crit peg sprite when a crit is active.
[*] Fixed orbs not getting destroyed when getting stuck hitting a dull peg repeatedly. Also reduced the number of single orb bounces before timing out from 100 to 50.
[*] Improved the performance of shuffling many crits and refreshes at once.
[*] Fixed Slime after Slime achievement counter not resetting between navigation shots.
[*] Fixed a bug where many Ballwark status effect icon breaking animations could play at the same time.
[*] Reduced the height at which pegs can spawn in the Mirrorb event navigation layout so that your navigation orb can never spawn inside of a peg.
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[url=https://store.steampowered.com/bundle/45111/Peglin__Fowl_Damage_Bundle/]Peglin + Fowl Damage![/url]
[url=https://store.steampowered.com/bundle/44556/Peglin__Slay_the_Spire/]Peglin + Slay the Spire!![/url]