Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG!
Hey friends!
1.0 !!!!!!!!!!!!!!!!
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As mentioned in our last update, for some time now we have been approaching what we originally imagined the full game of Peglin would look like. With this batch of additions and changes, we at Red Nexus Games are ready to call Peglin a full fledged game and share it more widely with the world.
This release also coincides with sharing the game more widely in a big way: with our surprise launch on Nintendo Switch!!!
As development has progressed we've been asked more and more why Peglin is still in Early Access given that it feels like quite a full game, and now that the game is coming to a Nintendo console (something that's always been a dream of the team), we decided it was time to make that distinction. We know there have been a lot of people waiting for the game to be labelled 1.0 before they took the plunge and checked it out and even though we still have a fair number of updates and new content planned we feel ready to invite those players off the sidelines.
Our 2019 game jam baby has lived up to SO much more than we had imagined. It's truly a pleasure to get to work on our favorite game and continue to create more horriball puns. Becoming full-time indie developers was our dream for a looooong time, and while we never expected this little passion project to make that happen, we are so so glad it did. Thank you so much for joining us on this journey, playing the game, providing feedback, sharing Peglin with your friends, and just generally being a really amazing community - none of this would have been possible without people taking the gamble on a little Early Access game back in 2022.
This is far from the end for our little pro-peg-onist and we still have a lot up our sleeves that will continue to be released as free updates - calling the game 1.0 is just a way for us to welcome a new host of Peglin players with a version of the game that is everything we originally set out to build (and more).
May your gifts keep giving and the RNG be ever in your favour,
The Red Nexus Games Team:
Dylan,
Sienna,
Lucas,
Adam,
May,
Matthew,
& Ahren
[h1]v1.0 Patch Notes[/h1]
[h2]New Content[/h2]
[list]
[*] [The Final Cruciball Levels] [b]Cruciballs 17-20![/b] - These are the final Cruciball levels of the game! Good luck!
[*] [b]Cruciball 17[/b] - Minibosses deal increased damage.
[*] [b]Cruciball 18[/b] - Haglin's shop has higher prices. (Orb prices were reduced at all Cruciball levels lower than 18, and brought back up to normal with this Cruciball level, along with other price increases.)
[*] [b]Cruciball 19[/b] - Regular battles have a chance to contain additional enemies.
[*] [b]Cruciball 20[/b] - Bosses each become uniquely more difficult.
[*] [New Forest Miniboss] [b]Slime Hive[/b] These blobs of goop summon hordes of Slimedrops to defend themselves.
[*] [New Rare Roundrel Relic] [b]Crystal Catalyst[/b] - Spinfection damage is increased by 5 per area, per stack.
[*] Thesaurosus’s peg board now reshuffles every time he hits you with his melee attack. This way you’ll never get stuck with a bad random layout for a whole fight.
[*] Now when an orb hits a dull peg, it can’t hit that same peg again until it collides with something else first.
[*] Highway Orberrys now shows their level on the run summary screen.
[*] Removed Shield Basher and Debuff Distractor from Peglin’s class relic pool.
[*] Removed Short Stack and Weaponized Envy from Balladin’s class relic pool.
[*] Removed Weaponized Envy from Roundrel’s class relic pool.
[*] There’s now a button in the options to delete your save data if you wish.
[*] New animation for when you lose all your Ballwark.
[*] New Shield Mage miniboss projectile art.
[*] On defeat, the Run Summary screen uses a red banner instead of a green one.
[/list]
[h2]Balance Changes[/h2]
[list]
[*] Leshy boss has been reworked slightly. The fight was too complex and too many vines were spawning. Now, Bramble no longer scales every time a bush is killed, she just gives a flat 2 Bramble every turn, bush minions spawn slower and there’s less of them in total, the stump enemy has been replaced with a plant, and finally, the boss’ attack damage has increased by 1. These changes should hopefully make the vines feel more fun and less oppressive, while speeding up the fight and making it less complicated to understand.
[*] Slime boss ranged attack damage reduced from 3 to 2.
[*] Qaballistic Ruins now transfer a portion of their debuffs to the next clockwise ruin on death.
[*] Roundabout now adds 1 Exploitaball at all levels, and pierces 1 enemy at level 3.
[*] Darkness Eterball’s crit damage has been increased.
[*] Grabby Hands now also makes projectile attacks deal 1.5x damage to flying enemies.
[*] Knight Cap now raises your max HP by 2 instead of healing for 4.
[*] Skulltimate Greed now adds 2.5x the gold instead of 2x.
[*] Prime Rod of Frost changed to only work on prime numbered shots.
[*] Defresh Potion now reduces the number of refresh pegs by half (rounded down) rather than by 1.
[*] Ring of Indignation renamed to [url=https://store.steampowered.com/app/998740/Ring_of_Pain/]Ring of Pain[/url] and its damage return has been buffed from 2x to 7x.
[*] Ripostal Service counter damage increased from 1x remaining Ballwark to 5x remaining Ballwark.
[*] Shrewd Scales Ballance Gain increased from 1 to 2.
[*] Amount of pegs between Skulltimate Power self-damage increased from 25 to 30.
[*] Amount of pegs between Popping Corn heals increased from 12 to 15.
[*] Endless DevouRing now downgrades peg -3 instead of -4.
[*] Enemies missing an attack via the blind status effect now count as a dodge for relics like Redoublet.
[*] Shops should now be unable to appear in the first 3 nodes of each act.
[*] Refreshes and crits can no longer appear below the bouncers in the Thesaurosus fight.
[*] Spinfection on the player now bypasses Ballwark.
[/list]
[h2]Bestiary Research Rate Changes[/h2]
[list]
[*] Added a small, flat increase to Loot and Card drop rates for each level of Cruciball. This shouldn’t change the gameplan much for those who choose to grind out the Encirclepedia, but is hopefully a nice little boost for those playing at high Cruciball and having lower win rates.
[/list]
Additionally, the following enemies’ Research rates have been improved:
[list]
[*] Euphorbia (Minion)
[*] Enchanted Mirror
[*] Light Knight
[*] Domesticated Battrap
[*] Batteye
[*] Crevice Webber
[*] Mines Lightning Rod
[*] Giant Radiaworm
[/list]
[h2]Bugfixes and Small Changes[/h2]
[list]
[*] Improved the targeting of Grabby Hands. Should not miss enemies sometimes anymore.
[*] Fixed a bug where going in and out of the custom start menu using a controller caused certain buttons to not work.
[*] Fixed many issues with controllers on the Encirclepedia and Custom Game UI.
[*] Fixed a bunch of other controller navigation soft locking issues.
[*] Fixed the Run Summary History not showing total damage dealt in the run (this was unfortunately an error when saving the data so it won't fix older runs).
[*] Leshy Vine pegs will no longer sometimes disappear for navigation.
[*] Spinfection and Bramble on the player now properly grants buffs with Cursed Mask.
[*] Fixed a bug where duplicated crits with the Duplication Potion were missing their outline.
[*] Fixed the aiming prediction line passing through bottom bouncers in the castle and mines peg minigame scenarios.
[*] The custom cursor now resets properly when you misnavigate.
[*] Fixed Spinfection damage on the player sounding like it chips Ballwark instead of damaging the player directly.
[*] Fixed not being able to open the map or your deck when choosing to add an orb you got from a peg minigame.
[*] Fixed the bestiary page arrows jumping extra pages.
[*] Reorbanizer can no longer shuffle a refresh peg onto a dying brick peg, which was resulting in a refresh disappearing.
[*] Fixed Thesaurosus' Flame attack being skipped if you reload on that turn.
[*] Removed melee attack damage numbers in the bestiary from enemies that only attack at range.
[*] Fixed Sporeshrooms taking 2 hits from pierce orbs sometimes.
[*] Fixed Shield Mage death animation looping.
[*] Fixed Pigment of Imagination’s achievement image outline.
[*] Fixed enemy buffs getting added to player's applied stats.
[*] Changes to the run statistics will no longer be counted when backing out to the main menu and continuing the run on the same session.
[*] Fixed enemy buffs getting added to player's applied stats in run summaries.
[*] Updated Steam Rich Presence to include text specific to the mines.
[/list]
Thanks again for playing and changing the lives of this little Canadian crew 🍁💚
- The Peglin Team