Patch Notes for v0.9.40

Happy Holidays everyone! We come to you this holiday season with a new update for the game! This addresses a number of bugs, streamlines some of the initial experience with Peglin (the character) and adds some new enemies and encounters to the game, including the elusive Rainbow Slime. [h3]Balance changes [/h3] [list] [*] Peglin loadout reduced to simplify new user experience and make synergies easier (Many self-damage orbs and orbs that affect the following shot have been removed from their loadout) [*] Ellucircle Ballusion grant from coin pegs reduced at levels 1 and 2 [*] Opposite Rearction changed to fire more copies of orbs with variable force instead of one orb at an increasing force [*] Constricting Chains now grants a multiball in the opposite direction of the firing shot instead of a flat damage bonus [*] Refilibuster changed to damage all enemies instead of targeted [*] Orbrasion self-damage no longer increases at levels 2 and 3 [*] Effects that would trigger Ballusion even when dealing 0 damage now no longer trigger it [*] Dragon’s Flame hits Peglin an additional time [*] Kobanorb gold production buffed slightly [*] Best Foot Forworb made common [*] Stone Upgrade Atlas scenario can now only appear when you have stones that can be upgraded [/list] [h3] New Features[/h3] [list] [*] New encounters! New Mines Miniboss and two new regular battles. [*] Plenty of old art for orbs and enemies has received an overhaul – lots of outdated and placeholder-y art assets that have existed from the launch of the game have now been brought up to the current standards of the game. [*] Similarly, there’s been a minor overhaul in SFX assets in the game. [*] New Roundrel Relic, the Redoublet [*] The Qaballistic Ruins fight has been improved to preserve performance in low powered devices [/list] [h3] An assortment of bugfixes as well, including but not limited to:[/h3] [list] [*] UI sound effects when purchasing orbs multiple times after battle now work properly [*] The Roundrel now keeps their hat on when celebrating a boss defeat [*] The Loading Screen animation should no longer bleed into the Castle map on non 16:9 displays [*] Round a Bout now is able to properly hit the Dragon boss when critting after Peglin has been pulled in [/list]