Happy Holidays everyone! We come to you this holiday season with a new update for the game! This addresses a number of bugs, streamlines some of the initial experience with Peglin (the character) and adds some new enemies and encounters to the game, including the elusive Rainbow Slime.
[h3]Balance changes
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[list]
[*] Peglin loadout reduced to simplify new user experience and make synergies easier (Many self-damage orbs and orbs that affect the following shot have been removed from their loadout)
[*] Ellucircle Ballusion grant from coin pegs reduced at levels 1 and 2
[*] Opposite Rearction changed to fire more copies of orbs with variable force instead of one orb at an increasing force
[*] Constricting Chains now grants a multiball in the opposite direction of the firing shot instead of a flat damage bonus
[*] Refilibuster changed to damage all enemies instead of targeted
[*] Orbrasion self-damage no longer increases at levels 2 and 3
[*] Effects that would trigger Ballusion even when dealing 0 damage now no longer trigger it
[*] Dragon’s Flame hits Peglin an additional time
[*] Kobanorb gold production buffed slightly
[*] Best Foot Forworb made common
[*] Stone Upgrade Atlas scenario can now only appear when you have stones that can be upgraded
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[h3]
New Features[/h3]
[list]
[*] New encounters! New Mines Miniboss and two new regular battles.
[*] Plenty of old art for orbs and enemies has received an overhaul – lots of outdated and placeholder-y art assets that have existed from the launch of the game have now been brought up to the current standards of the game.
[*] Similarly, there’s been a minor overhaul in SFX assets in the game.
[*] New Roundrel Relic, the Redoublet
[*] The Qaballistic Ruins fight has been improved to preserve performance in low powered devices
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[h3]
An assortment of bugfixes as well, including but not limited to:[/h3]
[list]
[*] UI sound effects when purchasing orbs multiple times after battle now work properly
[*] The Roundrel now keeps their hat on when celebrating a boss defeat
[*] The Loading Screen animation should no longer bleed into the Castle map on non 16:9 displays
[*] Round a Bout now is able to properly hit the Dragon boss when critting after Peglin has been pulled in
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