07/26 - Hotfix

My Supermarket

Manage your own supermarket, serving different types of customers and making the most profit you can! 🛒 Order products, restock shelves, play with your friends in co-op mode, chase thieves, hire employees, and grow your empire!

Greetings, Shelf Stockers! 🛒🍎🍎 Here I am to bring you more bug fixes and improvements! Thank you all for your feedback, all suggestions are welcome and I'll take note of each one! ❤️ I'm currently focusing on fixing the bugs to get things stable and playable this first week before moving on to new stuff! If you have any ideas don't hesitate to jump into discord and help improve the game 😁! Official Discord Server: https://discord.gg/JZsQrn9HJK [h2]Bug Fixes[/h2] [list] [*] Player - Fixed an issue where a player could grab two trash papers or product bags in a single animation. This was causing problems and possible disconnects. [*] Player - Fixed an issue where the player could spam the key to keep the animation looping when grabbing something. [*] Player - Fixed an issue where the player could interact with bags/trash at the same time as shelves or racks. [*] Player - Fixed an issue where if the player interacted with an object too quickly, the interaction ring would get stuck permanently in the center of the screen. [*] Saving System - Now the store will properly save every hour (or when night is skipped) when the store is closed. It doesn't save when the store is open, but that will change soon! [*] Drop Bags - Fixed an issue where players couldn't grab the bag from the ground even after reloading the game. [*] Drop Bags - Fixed an issue where drop bags would contain the wrong amount of items. [*] Storage Rack - Fixed issue where connected client players would be disconnected when trying to place items that didn't fit on that specific storage rack. [*] Rain - Fixed an issue where all clients were disconnected when rain started in a consecutive loaded game. [*] Reputation - Fixed an issue where daily reputation would be greater than 2.5%. This will be fixed soon when players start opening/closing the store whenever they want. [*] Skip Night - Fixed an issue where the server-side player would get stuck without being able to move. [*] Networking - Fixed other minor network sync issues between clients that were causing disconnects. [/list] [h2]Game Balancing[/h2] [list] [*] Floor Dirt - After some more testing and player feedback, the drop in chance from the previous version was probably too much. The chance has been increased slightly. [*] Drop Bags - Players can now grab multiple bags from the ground without the 30 item limit. [/list]