Filter by devices now includes engines
Fixed profile-saves breaking at entry
Removed death tax. In return, all items in the inventory now break by 1-3% when killed in s3 (reduced by stats that help with breakages)
Temporarily removed the impossibility of landing on Nephil planets for pirates
Unique mobs received protection upon death
Fixed twitching of the military when attacking
Phaser no longer deals damage to players in sectors where PvP is prohibited
Fixed incorrect application of reputation in some cases
Fixed a bug related to the achievement for the reputation of your faction
Any positive changes in reputation with your alliance (under which the player) are awarded x1.5 more
Fixed a bug with the passivity of mobs after an attack if you have a good reputation
Achievements that cannot be done after the first sector are now automatically completed
Fixed a bug due to which only 'merchant' bots were engaged in trading. Since now both civilians and nomads can trade normally, soon in sector 1 there will be products that were previously in short supply
Now even the Council and Vortex factions can use the race quests. Vortex - pirates and their own, Council - all game factions except corsairs and their own