Auto-completion of quests now occurs from the personal race of the player (no Omolean faces for Medramills)
The price of restoration slots after 1 slot has been reduced
Fixed a bug that did not show universal quests for the player (quests for killing bosses, for example)
Fixed an incorrect display of the planet-position of quests when selecting them if they have variations (a person in a Vortex was shown quests located at Council)
If your achievements are somehow broken - now they will be automatically corrected (shifts of planets / systems / mobs)
Fixed a bug that did not allow you to complete landing achievements
Added visual indicators of levels for reputation
Added the long-awaited station log for station owners:
Available only to operators or station administrators
Allows you to see the last actions performed on the station
Does not record actions if the main command center is destroyed/broken
Fixed the basic role for members of the clan players (previously all those who entered were leaders)
The clan members tab now correctly displays the ships of players who are not online
Removed the hint on sortings where it was not required
Now when dealing damage to droids with a Metacontroller - their damage displayed as damage numbers for all
Personal drops are now attached to the player who obtained them for a minute
Adaptives are even more limited - they no longer collect anything. Good luck in battle :)
You can now click on the drop under the main ship
The last problems with the CPU on the ship have been fixed (removing the CPU did not remove the guns, when changing skills - the CPU was removed twice)
Approaching the stars now ignites the ship
Phaser damage in a group is now two times lower for allies
Station operators no longer pay for processing in refinery
Just like In'Nephile, the Locust in Holin is temporarily open to pirates
Carrier protection from droid-block damage has been reduced: 50% -> 25%
Temporary hyperdrive failure from death has been removed
The hive in Van'Orok has been replaced by a storage
Script locations have been added for the arena (the ability to complete story quests without reading the text and imagining, but literally participating in the battles of the past)
The Brotherhood of Corsairs is now on unfriendly terms with the Supreme Council
The cost of a jump for ships now takes into account not its health, but the ship's tier
Corrected various errors and ambiguities in the jump when a bridge could be formed, but at the same time the confirmation of spending credits or warp without tax was missed
Improved interaction with jumps at stations. Now the window is more complete and with more information about where the person is moving
Added access to stations allowing you to prohibit a jump if there is no energy at the end station to form a bridge, or when a person does not have enough credits to pay the tax of the end station
Fixed other minor, multiple errors