The floating garbage town survival game! Scavenge what precious garbage you can from the ocean's surface and grow your city while doing your best to survive in this colorful post-apocalyptic world.
Hey Drifters,
Here's a patch fixing various issues!
[h2]Early Access 0.8.5f2[/h2]
[h3]Fixes[/h3]
[list]
[*] Production Limits now only display items for which production can be limited. Currently these are items that are produced.
[*] You can now adjust filter settings on storages as they're being built.
[*] Fixed issue where games wouldn't save because of a broken reference to a seagull.
[*] Fixed issue where walkways that shouldn’t be deconstructable could be marked for deconstruction in Joystick mode.
[*] Fixed issue where opening the energy overlay did not open the Grid Overview Panel.
[*] Fixed issue where items in export inventories were not visible in the town's inventory.
[*] Fixed issue where you could not use the Field's water distribution slider in joystick mode. Also visually updated it for clarity.
[*] Fixed issue where right-clicking to move in Architect Mode would store buildings as well.
[*] Fixed issue where an outline sometimes remained on a building that was no longer selected.
[*] Fixed issue where the deconstruct icon would display above buildings awaiting a drifter during construction.
[*] Fixed issue where the town's boundaries on the map did not update correctly after using Architect Mode.
[*] Fixed issue where buildings could be attached to walkways that had their construction canceled while resources were being hauled, preventing the building from being completed.
[*] Fixed issue where 'Drifter Diets' was missing from the DPAD menu selection.
[*] Fixed issue where tooltips did not appear over some panels.
[*] Fixed issue where the filter panel button in the top inventory bar would not work after using Architect Mode.
[*] Fixed issue where not all expertise points could be spent in the expertise panel when using Joystick.
[*] Fixed issue where drifters kept their diseased particles in the character portraits.
[*] Fixed issue where saving and loading did not persist scouted specialists.
[*] Fixed issue where the Town Tugger was not rotated properly after being moved in Architect Mode.
[*] Fixed issue where an error was thrown when you had a bird that was leaving the town selected.
[*] Fixed issue where the deconstruct icon rapidly switched between deconstruct and error states when storage was full.
[*] Fixed issue where hungry Nibblers would show as hungry Gobblers or Flounders in the Fish Farm.
[/list]