0.8.5f2

Hey Drifters, Here's a patch fixing various issues! [h2]Early Access 0.8.5f2[/h2] [h3]Fixes[/h3] [list] [*] Production Limits now only display items for which production can be limited. Currently these are items that are produced. [*] You can now adjust filter settings on storages as they're being built. [*] Fixed issue where games wouldn't save because of a broken reference to a seagull. [*] Fixed issue where walkways that shouldn’t be deconstructable could be marked for deconstruction in Joystick mode. [*] Fixed issue where opening the energy overlay did not open the Grid Overview Panel. [*] Fixed issue where items in export inventories were not visible in the town's inventory. [*] Fixed issue where you could not use the Field's water distribution slider in joystick mode. Also visually updated it for clarity. [*] Fixed issue where right-clicking to move in Architect Mode would store buildings as well. [*] Fixed issue where an outline sometimes remained on a building that was no longer selected. [*] Fixed issue where the deconstruct icon would display above buildings awaiting a drifter during construction. [*] Fixed issue where the town's boundaries on the map did not update correctly after using Architect Mode. [*] Fixed issue where buildings could be attached to walkways that had their construction canceled while resources were being hauled, preventing the building from being completed. [*] Fixed issue where 'Drifter Diets' was missing from the DPAD menu selection. [*] Fixed issue where tooltips did not appear over some panels. [*] Fixed issue where the filter panel button in the top inventory bar would not work after using Architect Mode. [*] Fixed issue where not all expertise points could be spent in the expertise panel when using Joystick. [*] Fixed issue where drifters kept their diseased particles in the character portraits. [*] Fixed issue where saving and loading did not persist scouted specialists. [*] Fixed issue where the Town Tugger was not rotated properly after being moved in Architect Mode. [*] Fixed issue where an error was thrown when you had a bird that was leaving the town selected. [*] Fixed issue where the deconstruct icon rapidly switched between deconstruct and error states when storage was full. [*] Fixed issue where hungry Nibblers would show as hungry Gobblers or Flounders in the Fish Farm. [/list]