0.8.5f2

Flotsam

The floating garbage town survival game! Scavenge what precious garbage you can from the ocean's surface and grow your city while doing your best to survive in this colorful post-apocalyptic world.

Hey Drifters, Here's a patch fixing various issues! [h2]Early Access 0.8.5f2[/h2] [h3]Fixes[/h3] [list] [*] Production Limits now only display items for which production can be limited. Currently these are items that are produced. [*] You can now adjust filter settings on storages as they're being built. [*] Fixed issue where games wouldn't save because of a broken reference to a seagull. [*] Fixed issue where walkways that shouldn’t be deconstructable could be marked for deconstruction in Joystick mode. [*] Fixed issue where opening the energy overlay did not open the Grid Overview Panel. [*] Fixed issue where items in export inventories were not visible in the town's inventory. [*] Fixed issue where you could not use the Field's water distribution slider in joystick mode. Also visually updated it for clarity. [*] Fixed issue where right-clicking to move in Architect Mode would store buildings as well. [*] Fixed issue where an outline sometimes remained on a building that was no longer selected. [*] Fixed issue where the deconstruct icon would display above buildings awaiting a drifter during construction. [*] Fixed issue where the town's boundaries on the map did not update correctly after using Architect Mode. [*] Fixed issue where buildings could be attached to walkways that had their construction canceled while resources were being hauled, preventing the building from being completed. [*] Fixed issue where 'Drifter Diets' was missing from the DPAD menu selection. [*] Fixed issue where tooltips did not appear over some panels. [*] Fixed issue where the filter panel button in the top inventory bar would not work after using Architect Mode. [*] Fixed issue where not all expertise points could be spent in the expertise panel when using Joystick. [*] Fixed issue where drifters kept their diseased particles in the character portraits. [*] Fixed issue where saving and loading did not persist scouted specialists. [*] Fixed issue where the Town Tugger was not rotated properly after being moved in Architect Mode. [*] Fixed issue where an error was thrown when you had a bird that was leaving the town selected. [*] Fixed issue where the deconstruct icon rapidly switched between deconstruct and error states when storage was full. [*] Fixed issue where hungry Nibblers would show as hungry Gobblers or Flounders in the Fish Farm. [/list]