The floating garbage town survival game! Scavenge what precious garbage you can from the ocean's surface and grow your city while doing your best to survive in this colorful post-apocalyptic world.
[h1]0.8.3: QoL[/h1]
Hey Drifters,
Here's a small Quality of Life update that continues on 0.8: Farming and 0.8.2: The Chef. Crops will no longer be temporarily found in supermarkets. Instead, you can now find them at landmarks in rural regions. We've also added a Mill that mills wheat into flour, creating a more streamlined process for producing Yummy food.
Bon appetit!
[h2]What's next?[/h2]
There's still a much-needed update needed to the [b]localization[/b], as some languages have been lagging behind. They will get a welcome refresh soon! However, certain parts, such as the Survival Guide, may still be untranslated as we're planning to expand the tutorial and information sections of the game shortly after. So localization will be updated in chunks over the month of July :)
[h2]Early Access 0.8.3: QoL[/h2]
0.8.3 introduces several Quality of Life (QoL) improvements, farming additions, fixes, and miscellaneous changes.
[h3]Quality of Life[/h3]
[list]
[*] Buoy markers now retain drifter amount and radius settings. When placing a buoy marker, it will use the most recent settings.
[*] Multiple drifters can now be assigned to construct a building.
[*] The Town Tugger now displays an error if it is not connected to the Townheart's energy grid.
[*] Added a toggle in the Options Panel to force Keyboard and Mouse Input.
[*] Small performance increases when navigating the Map.
[*] The offscreen direction pointer for the town can now be clicked to pan the camera to the center of the town.
[*] Landmarks now toggled default to Boats when out of swimming range.
[/list]
[h3]Farming Additions[/h3]
[list]
[*] The Rural Region now features Farmland landmarks containing crops.
[*] Drifter and supermarket landmarks have been significantly reduced in the Rural Region, as they are primarily intended for City regions.
[*] New Construction: Mill. The Mill slowly processes wheat into flour.
[*] Flour now replaces wheat as an ingredient in certain food recipes.
[*] Slight rebalances to the food pipeline for various recipes.
[*] Supermarkets no longer provide crops for salvage.
[*] New Decoration: Tulips. A small addition that complements the new Mill :)
[*] New Recipe: Potato Salad. An ordinary meal made with Potato and Seaweed.
[/list]
[h3]Fixes[/h3]
[list]
[*] Fixed issue where some buildings stayed selected because they had a possible energy connection when closing their panel.
[*] Fixed issue where you couldn't close the settings panel when switching input.
[/list]
[h3]Misc[/h3]
[list]
[*] Slightly reduced the Watchtower vision range.
[*] Added Fryer animation.
[/list]