The floating garbage town survival game! Scavenge what precious garbage you can from the ocean's surface and grow your city while doing your best to survive in this colorful post-apocalyptic world.
[h1]0.8.2e1: The Chef[/h1]
Hey Drifters,
Continuing on the food improvements, we bring you: The Chef.
To better manage food in the endgame, you can now prioritize what your drifters eat, just like you prioritize their duties. Additionally, every drifter now has a favorite food that gives them a big morale boost when they eat it!
We've added three new crops; Potatoes, Tomatoes and Wheat. The food pipeline has been rebalanced, introducing new dishes for the Food Truck and a new building: the "Fancy Restaurant" :) A place where you can create culinary food and even add your own decorations on top.
During experimental we'll be working on additional balancing, food-related decorations and adding more depth to the drifter's diet.
[h2]What's next?[/h2]
For now, crops like corn and potatoes can be found on supermarket landmarks. Instead of this we're planning to add a new region with new landmarks for these crops.
[b]This patch is still in development and can be tested on the experimental branch to give feedback.[/b]
This is how you can enable the experimental branch of Flotsam. This will only work when you're not in a game:
1. Open Steam Library
2. Right click Flotsam
3. Select Properties
4. Go to tab 'Betas' at the top.
5. Select 'Experimental' in the drop-down.
[h2]Early Access 0.8.2e1: The Chef[/h2]
An early version of The Chef update, that introduces a fancy restaurant, favorite and culinary food!
[h3]The Chef[/h3]
[list]
[*] Added culinary food, a step above yummy food. Drifters eating this high-end food will gain a highly positive morale modifier.
[*] Drifters now have a favorite food. Drifters that eat their favorite food will gain a highly positive morale modifier.
[*] Added the Drifter Food Priorities Panel, where you can set priorities on what drifters eat.
[*] New construction: Fancy Restaurant. A place where you can create culinary food, as well as place decorations on top.
[*] New construction: Fryer. You can fry potatoes and fish here, used as ingredients for some yummy and culinary food.
[*] New specialist: The Chef. The Chef currently has +10 to cooking, the requirement to unlock the Fancy Restaurant.
[*] New Crops: Potato, Tomato, Wheat.
[*] Iterated upon current food pipeline to integrate the culinary foods and new ingredients.
[*] Temporarily added the new crop items to supermarket landmarks.
[/list]
[h3]Fixes[/h3]
[list]
[*] Fixed issue where loading old saves sometimes lead to landmarks being unusable.
[*] Fixed issue on the map, where salvage icons would be created for finished duties.
[*] Fixed issue with OFF icons not always showing above buildings that were turned off.
[*] Fixed issue when starting a new game, the inventory top-bar would show empty icons from the previous game.
[*] Fixed issue where a dead drifter could cause the town movement to mismatch between the map and default view.
[/list]