0.8.2: The Chef is ready for testing!

[h1]0.8.2e1: The Chef[/h1] Hey Drifters, Continuing on the food improvements, we bring you: The Chef. To better manage food in the endgame, you can now prioritize what your drifters eat, just like you prioritize their duties. Additionally, every drifter now has a favorite food that gives them a big morale boost when they eat it! We've added three new crops; Potatoes, Tomatoes and Wheat. The food pipeline has been rebalanced, introducing new dishes for the Food Truck and a new building: the "Fancy Restaurant" :) A place where you can create culinary food and even add your own decorations on top. During experimental we'll be working on additional balancing, food-related decorations and adding more depth to the drifter's diet. [h2]What's next?[/h2] For now, crops like corn and potatoes can be found on supermarket landmarks. Instead of this we're planning to add a new region with new landmarks for these crops. [b]This patch is still in development and can be tested on the experimental branch to give feedback.[/b] This is how you can enable the experimental branch of Flotsam. This will only work when you're not in a game: 1. Open Steam Library 2. Right click Flotsam 3. Select Properties 4. Go to tab 'Betas' at the top. 5. Select 'Experimental' in the drop-down. [h2]Early Access 0.8.2e1: The Chef[/h2] An early version of The Chef update, that introduces a fancy restaurant, favorite and culinary food! [h3]The Chef[/h3] [list] [*] Added culinary food, a step above yummy food. Drifters eating this high-end food will gain a highly positive morale modifier. [*] Drifters now have a favorite food. Drifters that eat their favorite food will gain a highly positive morale modifier. [*] Added the Drifter Food Priorities Panel, where you can set priorities on what drifters eat. [*] New construction: Fancy Restaurant. A place where you can create culinary food, as well as place decorations on top. [*] New construction: Fryer. You can fry potatoes and fish here, used as ingredients for some yummy and culinary food. [*] New specialist: The Chef. The Chef currently has +10 to cooking, the requirement to unlock the Fancy Restaurant. [*] New Crops: Potato, Tomato, Wheat. [*] Iterated upon current food pipeline to integrate the culinary foods and new ingredients. [*] Temporarily added the new crop items to supermarket landmarks. [/list] [h3]Fixes[/h3] [list] [*] Fixed issue where loading old saves sometimes lead to landmarks being unusable. [*] Fixed issue on the map, where salvage icons would be created for finished duties. [*] Fixed issue with OFF icons not always showing above buildings that were turned off. [*] Fixed issue when starting a new game, the inventory top-bar would show empty icons from the previous game. [*] Fixed issue where a dead drifter could cause the town movement to mismatch between the map and default view. [/list]