0.8.2: The Chef is ready for testing!

Flotsam

The floating garbage town survival game! Scavenge what precious garbage you can from the ocean's surface and grow your city while doing your best to survive in this colorful post-apocalyptic world.

[h1]0.8.2e1: The Chef[/h1] Hey Drifters, Continuing on the food improvements, we bring you: The Chef. To better manage food in the endgame, you can now prioritize what your drifters eat, just like you prioritize their duties. Additionally, every drifter now has a favorite food that gives them a big morale boost when they eat it! We've added three new crops; Potatoes, Tomatoes and Wheat. The food pipeline has been rebalanced, introducing new dishes for the Food Truck and a new building: the "Fancy Restaurant" :) A place where you can create culinary food and even add your own decorations on top. During experimental we'll be working on additional balancing, food-related decorations and adding more depth to the drifter's diet. [h2]What's next?[/h2] For now, crops like corn and potatoes can be found on supermarket landmarks. Instead of this we're planning to add a new region with new landmarks for these crops. [b]This patch is still in development and can be tested on the experimental branch to give feedback.[/b] This is how you can enable the experimental branch of Flotsam. This will only work when you're not in a game: 1. Open Steam Library 2. Right click Flotsam 3. Select Properties 4. Go to tab 'Betas' at the top. 5. Select 'Experimental' in the drop-down. [h2]Early Access 0.8.2e1: The Chef[/h2] An early version of The Chef update, that introduces a fancy restaurant, favorite and culinary food! [h3]The Chef[/h3] [list] [*] Added culinary food, a step above yummy food. Drifters eating this high-end food will gain a highly positive morale modifier. [*] Drifters now have a favorite food. Drifters that eat their favorite food will gain a highly positive morale modifier. [*] Added the Drifter Food Priorities Panel, where you can set priorities on what drifters eat. [*] New construction: Fancy Restaurant. A place where you can create culinary food, as well as place decorations on top. [*] New construction: Fryer. You can fry potatoes and fish here, used as ingredients for some yummy and culinary food. [*] New specialist: The Chef. The Chef currently has +10 to cooking, the requirement to unlock the Fancy Restaurant. [*] New Crops: Potato, Tomato, Wheat. [*] Iterated upon current food pipeline to integrate the culinary foods and new ingredients. [*] Temporarily added the new crop items to supermarket landmarks. [/list] [h3]Fixes[/h3] [list] [*] Fixed issue where loading old saves sometimes lead to landmarks being unusable. [*] Fixed issue on the map, where salvage icons would be created for finished duties. [*] Fixed issue with OFF icons not always showing above buildings that were turned off. [*] Fixed issue when starting a new game, the inventory top-bar would show empty icons from the previous game. [*] Fixed issue where a dead drifter could cause the town movement to mismatch between the map and default view. [/list]