The floating garbage town survival game! Scavenge what precious garbage you can from the ocean's surface and grow your city while doing your best to survive in this colorful post-apocalyptic world.
[h1]0.8.1: Fancy Parks[/h1]
Heya Drifters,
Just dropping a small patch! It brings a nice variety of new and [i]fancy[/i] park decorations inspired by French parkitecture. Enjoy beautifying your town and don't forget to place some Rubber Ducks :)
[h2]What's next?[/h2]
[b]The Chef[/b] is still next on the horizon! We'll be introducing new crops and culinary food. As well as player control over what food your drifters eat.
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[h2]Early Access 0.8.1: Fancy Parks[/h2]
Just a small decoration patch which gives various new options to increase your town's beauty :)
[h3]Fancy Parks[/h3]
[list]
[*] New construction: Tiled Park (1x1 - 5x5)
[*] New Decorations: Benches, Iron Fences, Iron Gates, Tiled Paths, Iron Lantern, Hedges, Parasol Table, Pond, Knight Statue, Mermaid Statue, Gazebo, Seagull Fountain, Rocks and a Rubber Duck.
[*] Decoration slots can now have borders, like fences, that can be placed in addition to other decorations.
[/list]
[h3]General[/h3]
[list]
[*] Fields and Fish Farm now show errors when required items (food, water) are missing.
[*] If the game fails to save, an error message will now pop-up.
[*] Fixes
[*] Fixed issue where growing fish in Fish Farms would no longer work after loading a saved game.
[*] Fixed issue where drifters would keep swimming to landmarks with the boat toggle ON if you toggled on actions first.
[*] Fixed issue where drifters would keep yelling for attention even after you've rescued them.
[*] Fixed issue where toggled landmark actions would not persist after saving and loading.
[*] Fixed issue where Fish Farm did not work using Joystick.
[*] Fixed issue where using the Remove Decoration tool on decorations that were not finished could cause drifters to get stuck.
[*] Fixed issue where removing decorations did not remove their beauty benefits.
[*] Fixed issue where fields were consuming too much water that stacked higher when saving and loading often.
[*] Fixed issue where loading a save file when a doctor was curing a patient could cause the diseased patient to stay in the MedPod.
[*] Fixed issue where drifters would not upgrade a grass or tiled walkway.
[*] Fixed issue where water would not be counted and be stuck in export inventories.
[*] Fixed issue where drifters were not initialized correctly when they were rescued with the drifter duties panel open.
[/list]
[h3]Visuals[/h3]
[list]
[*] Added UI animations to broodstock.
[*] Added Seaweed Salad animation to the Seaweed Spinner.
[/list]