0.8.1: Fancy Parks!

[h1]0.8.1: Fancy Parks[/h1] Heya Drifters, Just dropping a small patch! It brings a nice variety of new and [i]fancy[/i] park decorations inspired by French parkitecture. Enjoy beautifying your town and don't forget to place some Rubber Ducks :) [h2]What's next?[/h2] [b]The Chef[/b] is still next on the horizon! We'll be introducing new crops and culinary food. As well as player control over what food your drifters eat. -- [h2]Early Access 0.8.1: Fancy Parks[/h2] Just a small decoration patch which gives various new options to increase your town's beauty :) [h3]Fancy Parks[/h3] [list] [*] New construction: Tiled Park (1x1 - 5x5) [*] New Decorations: Benches, Iron Fences, Iron Gates, Tiled Paths, Iron Lantern, Hedges, Parasol Table, Pond, Knight Statue, Mermaid Statue, Gazebo, Seagull Fountain, Rocks and a Rubber Duck. [*] Decoration slots can now have borders, like fences, that can be placed in addition to other decorations. [/list] [h3]General[/h3] [list] [*] Fields and Fish Farm now show errors when required items (food, water) are missing. [*] If the game fails to save, an error message will now pop-up. [*] Fixes [*] Fixed issue where growing fish in Fish Farms would no longer work after loading a saved game. [*] Fixed issue where drifters would keep swimming to landmarks with the boat toggle ON if you toggled on actions first. [*] Fixed issue where drifters would keep yelling for attention even after you've rescued them. [*] Fixed issue where toggled landmark actions would not persist after saving and loading. [*] Fixed issue where Fish Farm did not work using Joystick. [*] Fixed issue where using the Remove Decoration tool on decorations that were not finished could cause drifters to get stuck. [*] Fixed issue where removing decorations did not remove their beauty benefits. [*] Fixed issue where fields were consuming too much water that stacked higher when saving and loading often. [*] Fixed issue where loading a save file when a doctor was curing a patient could cause the diseased patient to stay in the MedPod. [*] Fixed issue where drifters would not upgrade a grass or tiled walkway. [*] Fixed issue where water would not be counted and be stuck in export inventories. [*] Fixed issue where drifters were not initialized correctly when they were rescued with the drifter duties panel open. [/list] [h3]Visuals[/h3] [list] [*] Added UI animations to broodstock. [*] Added Seaweed Salad animation to the Seaweed Spinner. [/list]