0.8.2: The Chef OUT NOW!

Flotsam

The floating garbage town survival game! Scavenge what precious garbage you can from the ocean's surface and grow your city while doing your best to survive in this colorful post-apocalyptic world.

[h1]0.8.2: The Chef[/h1] Hey Drifters, Continuing on the food improvements, we bring you: The Chef. To better manage food in the endgame, you can now prioritize what your drifters eat. This is similar as to prioritizing their duties. Additionally, every drifter now has a favorite food that gives them a big morale boost when they eat it! We've added three new crops; Potatoes, Tomatoes and Wheat. The food pipeline has been rebalanced, with new dishes for the Food Truck and a new building: the "Fancy Restaurant" :) A place where you can create culinary food and even add your own decorations on top. Bon appetit! [h2]What's next?[/h2] For now, crops like corn and potatoes can be found on supermarket landmarks. Instead of this we're planning to add new landmarks to the rural region for these crops. We originally planned for an additional region, but found it too similar to the rural one. These will come with a much-needed update to the [b]localization[/b], Some languages have been lagging behind, and they'll now receive a welcome refresh. However, certain parts, such as the Survival Guide, may still be untranslated as we're planning to expand the tutorial and information sections of the game shortly after. So localization will be updated in chunks over the month of June :) [h2]Early Access 0.8.2: The Chef[/h2] This patch introduces the Chef, a fancy restaurant, favorite and culinary food! [h3]The Chef[/h3] [list] [*] Added culinary food, a step above yummy food. Drifters eating this high-end food will gain a highly positive morale modifier. [*] Drifters now have a favorite food. Drifters that eat their favorite food will gain a highly positive morale modifier. [*] Added the Drifter Food Priorities Panel, where you can set priorities on what drifters eat. [*] New construction: Fancy Restaurant. A place where you can create culinary food, as well as place decorations on top. [*] New construction: Fryer. You can fry potatoes and fish here, used as ingredients for some yummy and culinary food. [*] New specialist: The Chef. The Chef currently has +10 to cooking, the requirement to unlock the Fancy Restaurant. [*] New Crops: Potato, Tomato, Wheat. [*] Iterated upon current food pipeline to integrate the culinary foods and new ingredients. [*] Temporarily added the new crop items to supermarket landmarks. [*] Added new decorations: Pic-Nic Table, Restaurant Table. [/list] [h3]Fixes[/h3] [list] [*] Fixed issue where loading old saves sometimes lead to landmarks being unusable. [*] Fixed issue on the map, where salvage icons would be created for finished duties. [*] Fixed issue with OFF icons not always showing above buildings that were turned off. [*] Fixed issue when starting a new game, the inventory top-bar would show empty icons from the previous game. [*] Fixed issue where a dead drifter could cause the town movement to mismatch between the map and default view. [*] Fixed issue where border decorations could not be placed after a decoration was placed. [*] Fixed issue where placement of decorations could break on constructions with non-matching width and height deco slots. [*] Fixed issue where drifters in portraits could sometimes get stuck in T-pose or paused animation. [*] Fixed issue where volume setting was not loaded until Game Options panel was opened. [*] Fixed issue where deconstructing a field where a drifter was headed to harvest would bug out the drifter. [/list]