JC2-MP is a project to bring multiplayer to Just Cause 2 in all of its magnificent glory. Imagine the chaos of normal Just Cause 2, then extending it out to dozens, hundreds, and even thousands of players.
[h1][b]Bug Fixes[/b][/h1]
[h1]Shared[/h1]
[list]
[*]Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state
[*]StaticObjects with the `fixed` flag set to false will now properly simulate rotation
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[h1]Client[/h1]
[list]
[*]Fixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player
[*]Refactored renderer to properly adhere to the Just Cause 2 threading model
[*]Text renderer will now re-use buffers whenever possible to improve performance
[*]Fixed a bug with first main menu background not being resized to fit on the screen
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[h1][b]New Features[/b][/h1]
[h1]Shared[/h1]
[list]
[*]Added ModuleError event for handling errors caused by client/server Lua modules
[*]Added Vector2/3:Reflect as an alias for static functions Vector2/3.Reflect
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[h1]Client[/h1]
[list]
[*]Added Roads class, allowing scripters to use global road pathfinding
[*]Added ClientActor:FindShortestPath for utilizing NPC point-to-point pathfinding
[*]Added Vehicle:SetSeatLocked and Vehicle:GetSeatLocked for (un)locking specific vehicle seats
[*]Added GameRenderOpaque event for rendering non-transparent items to benefit from post effects, such as the water ripple effect
[*]Added LocalPlayer:GetAimMode and the AimMode enum
[*]Added Chat:Get/SetPosition and Chat:ResetPosition
[*]Added TraverseType, RoadType and SpeedLimit enums
[*]Vehicle:GetDriver and Vehicle:GetOccupants will now return and include ClientActors [b](Breaking change)[/b]
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