0.2.3 Release

Just Cause 2: Multiplayer Mod

JC2-MP is a project to bring multiplayer to Just Cause 2 in all of its magnificent glory. Imagine the chaos of normal Just Cause 2, then extending it out to dozens, hundreds, and even thousands of players.

[h1]0.2.3 Patch[/h1] [h1][b]Bug Fixes[/b][/h1] [h1]Client[/h1] [list] [*]Hopefully fixed the crashes that have plagued AMD users for many months. We have reported a solution and details surrounding the bug to AMD. [*]Fixed a bug on AMD cards where SSAO would cause rendering artifacts. It has now been re-enabled in the options window. [*]Fixed a bug where vehicle mounted guns rotation could become mirrored. [*]Fixed one of the most frequently encountered crashes relating to decals. It should now be safe to enable decals again! [*]Removed unsynced sentry turrets and cannons from the game. [*]Fixed a bug where a player would become stuck on a bike if they attempted to steal it while the driver was reversing. [*]Fixed a bug where vehicles could become invulnerable if repaired while about to explode. [*]Fixed a bug where certain bushes could crash the game when collided with as they lacked a collision mesh. [*]Fixed a bug where RakNet was unintentionally creating a listen socket on port 80. [/list] [h1][b]New Features[/b][/h1] [h1]Shared[/h1] [list] [*]Changed Firestarter achievement to require 1,000 kills instead of 3,000. [*]Changed Only Human achievement to spread virally. If you kill a player who has the achievement, you will also be granted it. [/list] [h1]Client[/h1] [list] [*]Added EntityBulletHit event that triggers when the local player hits a Player or NPC with a bullet. [*]LocalPlayerExitVehicle now fires when the player's vehicle is removed while they were in it. [*]Added GetOutlineEnabled, SetOutlineEnabled, and SetOutlineColor to Characters and StaticObjects. [/list] [b]Note:[/b] a running changelog for each new version is maintained on the wiki, [url=http://wiki.jc-mp.com/Changelog]see here[/url].