JC2-MP is a project to bring multiplayer to Just Cause 2 in all of its magnificent glory. Imagine the chaos of normal Just Cause 2, then extending it out to dozens, hundreds, and even thousands of players.
[h1]0.2.1 Patch[/h1]
A server update is [b][i]not required[/i][/b] as the server specific changes are API bug-fixes, however it is recommended.
[h1][b]New Features[/b][/h1]
[h1]Shared[/h1]
[list]
[*]Added a timeout to player damage so kills aren't incorrectly attributed at a later time
[/list]
[h1]Server[/h1]
[list]
[*]Added World:SetValue and World:GetValue
[/list]
[h1]Client[/h1]
[list]
[*]Added an optional boolean argument to Player:GetBones to retrieve a more detailed list of 80+ bones
[/list]
[h1][b]Bug Fixes[/b][/h1]
[h1]Shared[/h1]
[list]
[*]Fixed a bug where calling SharedObject.Create with a non-table argument would crash the server
[*]Fixed a bug where Vehicle.GetMassByModelId was returning the vehicle name
[/list]
[h1]Server[/h1]
[list]
[*]Fixed a bug in StaticObject.Create where the 'fixed' argument was defaulting to false
[*]Fixed a bug where Player:RequestGroupMembership was firing every callback for multiple requests
[/list]
[h1]Client[/h1]
[list]
[*]Fixed a bug where Player:GetAvatar could return another player's avatar
[/list]
[b]Note:[/b] a running changelog for each new version is maintained on the wiki, [url=http://wiki.jc-mp.com/Changelog]see here[/url].