0.2.1 Released

Just Cause 2: Multiplayer Mod

JC2-MP is a project to bring multiplayer to Just Cause 2 in all of its magnificent glory. Imagine the chaos of normal Just Cause 2, then extending it out to dozens, hundreds, and even thousands of players.

[h1]0.2.1 Patch[/h1] A server update is [b][i]not required[/i][/b] as the server specific changes are API bug-fixes, however it is recommended. [h1][b]New Features[/b][/h1] [h1]Shared[/h1] [list] [*]Added a timeout to player damage so kills aren't incorrectly attributed at a later time [/list] [h1]Server[/h1] [list] [*]Added World:SetValue and World:GetValue [/list] [h1]Client[/h1] [list] [*]Added an optional boolean argument to Player:GetBones to retrieve a more detailed list of 80+ bones [/list] [h1][b]Bug Fixes[/b][/h1] [h1]Shared[/h1] [list] [*]Fixed a bug where calling SharedObject.Create with a non-table argument would crash the server [*]Fixed a bug where Vehicle.GetMassByModelId was returning the vehicle name [/list] [h1]Server[/h1] [list] [*]Fixed a bug in StaticObject.Create where the 'fixed' argument was defaulting to false [*]Fixed a bug where Player:RequestGroupMembership was firing every callback for multiple requests [/list] [h1]Client[/h1] [list] [*]Fixed a bug where Player:GetAvatar could return another player's avatar [/list] [b]Note:[/b] a running changelog for each new version is maintained on the wiki, [url=http://wiki.jc-mp.com/Changelog]see here[/url].