JC2-MP is a project to bring multiplayer to Just Cause 2 in all of its magnificent glory. Imagine the chaos of normal Just Cause 2, then extending it out to dozens, hundreds, and even thousands of players.
[h1]Key Information[/h1]
[list]
[*][h1]Scriptable Client Actors[/h1]
Scripters can now create their own client-side NPC's!
[img]http://static.jc-mp.com/images/02_announce/clientactors.png[/img]
[*][h1]Civilian Model Support[/h1]
All civilian models are now available to use!
[img]http://static.jc-mp.com/images/02_announce/civilians.png[/img]
[*][h1]Depth-Tested Rendering[/h1]
Render inside of the game world!
[img]http://static.jc-mp.com/images/02_announce/depthtesting.png[/img]
[*][h1]Basic Unicode Support[/h1]
Allowing use of more languages.
[img]http://static.jc-mp.com/images/02_announce/unicode.png[/img]
[*][h1]Main Menu Overhaul[/h1]
Convenient access to your favorite servers.
[img]http://static.jc-mp.com/images/02_announce/mainmenu.png[/img]
[*][h1]Steam Achievements[/h1]
Unlock them by completing tasks with players.
[img]http://static.jc-mp.com/images/02_announce/achievements.png[/img]
[/list]
[h1]Other Major Features:[/h1]
[list]
[*]Major sync improvement to vehicles and on-foot weapons
[*]Implementation of following classes, which greatly improve client/server communication:
[list]
[*]SharedObject
[*]NetworkObject
[*]WorldNetworkObject
[/list]
[*]Extended ability to store values from player-only to all entities
[*]Fixed major bug causing random models/effects to become invisible
[/list]
[h1]0.2 Changelog[/h1]
[h1][b]New Features[/b][/h1]
[h1]Shared[/h1]
[list]
[*]Added support for all of the previously unsupported civilian models
[*]Added Steam achievements
[*]Added SharedObject class
[*]Added NetworkObject class
[*]Added WorldNetworkObject class
[*]Added basic UTF-8 support to Lua strings
[*]Added SetUnicode(boolean) global function
[*]Added storage to all entities, not just Players
[*]Deprecated PlayerValueChange and PlayerNetworkValueChange events
[*]Refactored Chat class functions to support multiple colours in a single message
[*]Added Vehicle.GetClassByModelId
[*]Added Vehicle:GetClass
[*]Added VehicleClass enum
[*]Improved Lua errors with event argument printout
[*]Added delta argument to PreTick/PostTick and Render/PostRender
[*]Added Angle.Delta
[*]Added Vector2.Reflect and Vector3.Reflect
[*]Added ComponentMultiply method to Vector2 and Vector3
[*]Added Weapon equality operator
[/list]
[h1]Server[/h1]
[list]
[*]Added module metadata
[*]Added Player:Damage
[*]Added Vehicle:SetStreamPosition and Vehicle:SetStreamAngle
[*]Added Vehicle:Get/SetSpawnPosition and Vehicle:Get/SetSpawnAngle
[*]Can now disable collisions between two different types with Player/Server functions EnableCollision/DisableCollision
[*]Added ClientModulesLoad event
[*]Added Player:RequestGroupMembership(groupId, callback
[*]Added StreamableObject:GetStreamedPlayers
[*]Added SLED debugger support
[*]Added suppressible PlayerAchievementUnlock event
[*]Added Server:GetFrameTime
[*]Added SendAutorunWhenEmpty config variable, default as false, to control whether autorun scripts are sent for empty modules
[*]Added netstat command
[/list]
[h1]Client[/h1]
[*]Added ClientActor class which provides a basic client-side NPC interface
[*]Added GameRender event for depth-tested rendering in the game world
[*]Main menu overhaul
[*]Added support for streaming image resources with AssetLocation.Resource
[*]Added support for Unicode characters in CharPress
[*]Vastly improved the chat window with word wrap and chat history
[*]Added LocalPlayer:SetLinearVelocity
[*]Added Character class, common to Player and ClientActor
[*]Added Character:Get/SetLeftArmState
[*]Added Character:GetSeat
[*]Added Vehicle:Set(Linear/Angular)Velocity
[*]Added VehicleTransmission, with methods Get/SetGear, Get/SetClutchDelayTime and more
[*]Added VehicleSuspension, with methods Get/SetChassisDirection, Get/SetStrength and more
[*]Added VehicleAerodynamics for land vehicles, with methods Get/SetAirDensity, Get/SetDragCoefficient and more
[*]Added Vehicle:GetTransmission, Vehicle:GetSuspension and Vehicle:GetAerodynamics
[*]Added Vehicle:GetTorque, Vehicle:GetWheelCount, Vehicle:GetRPM, Vehicle:GetMaxRPM and Vehicle:GetTopSpeed
[*]Added GetClimateZone method to streamed and client entities
[*]Added ClimateZone enum
[*]Added ShapeTrigger with events ShapeTriggerEnter and ShapeTriggerExit
[*]Added TriggerType enum
[*]Added VehicleTriggerType enum
[*]Added Player:GetAvatar
[*]Added AvatarSize enum
[*]Added Featured tab to the server browser
[*]Added description field to the server browser
[*]Server browser filters are now consistent between restarts
[*]Added Camera functions SetFOV and GetFOV
[*]Added LocalPlayerEjectVehicle event
[*]Added 'entity' and 'impulse' arguments to VehicleCollide event
[*]Added LocalPlayer functions SetOxygen and GetOxygen
[*]Added LocalPlayer:IsFriend(steamid/player
[*]Added Client:GetFrameTime
[*]Added Game:GetWeatherSeverity
[*]Added ClientStreamableObject as a base class to Vehicle/Player
[*]Added an optional boolean parameter to Physics:Raycast to disable the raycast filter
[*]LocalPlayerBulletHit event now contains a bone argument
[*]Added a setting to toggle vehicle camera snap and adjust timeout
[*]Added a setting to toggle vehicle stunt camera
[*]Added chat key and chat toggle key settings
[*]Removed apostrophe keybind opening console, added a setting to configure console keybind
[*]Added support for correctly rendering the tab character in text
[*]Added Render:GetDepthEnabled
[*]Added CursorType enum
[*]Added Mouse:SetCursor
[*]Added FontAwesome and League Gothic fonts to resources
[*]Added ability to navigate through TextBox history using Up and Down arrow keys
[*]Added Ctrl-Left/Ctrl-Right hotkeys to TextBox to facilitate moving the cursor word by word
[*]Added Label:SetLineSpacing
[*]Added TextBoxNumeric:Get/SetNegativeAllowed
[*]Added gui_show_netstat console command
[*]Added window position and size launch parameters
[/list]
[h1][b]Bug Fixes[/b][/h1]
[h1]Shared[/h1]
[list]
[*]General sync improvement
[*]Luabind now checks parent classes when looking up class members (class("MyDerived")(MyBase) in _init.lua works now)
[*]Scripts are now loaded in alphabetical order on all platforms
[*]Fixed script profiler not counting network events
[*]The marshaller now accepts table keys of any type
[*]Angles sent over the network no longer lose precision from compression
[*]Vector2/Vector3/Color statics can no longer be edited
[*]Comparing any API class with '==' should now work
[*]Fixed random number generator not being seeded at startup
[*]Improved Timer precision
[*]Fixed issue where IsValid would raise an exception for non-table/userdata types
[/list]
[h1]Server[/h1]
[list]
[*]Fixed issue with server memory not being freed on entity removal
[*]Cleaned up streamer code, hopefully reducing amount of server crashes
[*]Fixed issue with world iterators not working correctly
[*]Fixed a bug where scripts would still be run even if the server failed to start
[*]Fixed SteamId outputting the community id when printed on Windows
[/list]
The client bug fixes exceed Steam's news post limitations, so for further information on the patch, check out our announcement post [url=https://www.jc-mp.com/forums/index.php/topic,5532.0.html]here[/url].