JC2-MP is a project to bring multiplayer to Just Cause 2 in all of its magnificent glory. Imagine the chaos of normal Just Cause 2, then extending it out to dozens, hundreds, and even thousands of players.
[b][h1]New Features[/h1][/b]
[h1]Shared[/h1][list]
[*]Added World.GetById
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[h1]Client[/h1][list]
[*]Added --name launch option to override Steam name
[*]Added Chat:GetUserEnabled
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[b][h1]Bug fixes[/h1][/b]
[h1]Server[/h1][list]
[*]Fixed SQL sometimes writing garbage data if an SQLCommand was stored and user later (the values could be garbage collected)
[*]Fixed Worlds being removed when they were sent through events[/li]
[*]Made Player:HasVehicleDLC and Player:HasWeaponDLC return true if the id is a non-DLC item
[*]Fixed case where modules could be loaded multiple times if loaded via a relative path
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[h1]Client[/h1][list]
[*]Fixed crash on exit caused by static object destruction
[*]Fixed player model 20 (invisibledoll) not working
[*]Fixed crash where two players could enter the cling stunt position at the same time
[*]GWEN: Fixed TextBoxes (and other controls) accepting focus when disabled
[*]GWEN: Fixed Labels with word wrap not using the text color
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[b]Note:[/b] a running changelog for each new version is maintained on the wiki, [url=http://wiki.jc-mp.com/Changelog]see here[/url].