0.1.4b Released

Just Cause 2: Multiplayer Mod

JC2-MP is a project to bring multiplayer to Just Cause 2 in all of its magnificent glory. Imagine the chaos of normal Just Cause 2, then extending it out to dozens, hundreds, and even thousands of players.

[b][h1]New Features[/h1][/b] [h1]Shared[/h1][list] [*]Added World.GetById [/list] [h1]Client[/h1][list] [*]Added --name launch option to override Steam name [*]Added Chat:GetUserEnabled [/list] [b][h1]Bug fixes[/h1][/b] [h1]Server[/h1][list] [*]Fixed SQL sometimes writing garbage data if an SQLCommand was stored and user later (the values could be garbage collected) [*]Fixed Worlds being removed when they were sent through events[/li] [*]Made Player:HasVehicleDLC and Player:HasWeaponDLC return true if the id is a non-DLC item [*]Fixed case where modules could be loaded multiple times if loaded via a relative path [/list] [h1]Client[/h1][list] [*]Fixed crash on exit caused by static object destruction [*]Fixed player model 20 (invisibledoll) not working [*]Fixed crash where two players could enter the cling stunt position at the same time [*]GWEN: Fixed TextBoxes (and other controls) accepting focus when disabled [*]GWEN: Fixed Labels with word wrap not using the text color [/list] [b]Note:[/b] a running changelog for each new version is maintained on the wiki, [url=http://wiki.jc-mp.com/Changelog]see here[/url].