0.1.4e - Map Editor and General Bug Fixes

From Glory To Goo

From Glory To Goo is a Sci-Fi Survival RTS set on an alien world. Serve as humanity's bulwark by establishing a colony and supporting your colonists still in orbit. But beware, for The Goo, a relentless and shape-shifting force approaches from all sides, even above and below.

Hey Everyone, This update fixes some more bugs, including some in the map editor. Work on the next content update is going well. It's shaping up to be the largest update so far and I'm aiming to have it on the testing branch in January. Let me know on Discord or the Steam forums if you notice any other bugs. [b][h3]General[/h3][/b] [list] [*] Fixed horde warnings not running if something increased your warning time beyond when an impending wave was scheduled [*] Fixed ranged enemies sometimes ignoring targets (Mainly affects robot hordes) [*] Fixed some bugs with unit animation, especially for androids [*] Fixed The Roboticist's turret's graphics [*] Fixed the deep mine passive not applying on load [*] Fixed the clone passive not giving armoury units [*] Fixed flamer research not unlocking for the pyromaniac [*] Fixed upgrading androids being able to move [/list] [b][h3]Map Editor[/h3][/b] [list] [*] Fixed dirt always appearing under placed ore/uranium within the map editor [*] Fixed the delete wave unit buttons in the map editor not working correctly if you have a lot of different enemy types [*] Fixed part of the map editor breaking if you have 10 waves [*] Fixed gates placed in the map editor having inconsistent connection behavior [*] Fixed tribe faction units not being targeted correctly when spawned in custom map waves [/list]