0.1.4 is Live! Introducing The Map Editor Plus Balance Changes, QoL & Bug Fixes

From Glory To Goo

From Glory To Goo is a Sci-Fi Survival RTS set on an alien world. Serve as humanity's bulwark by establishing a colony and supporting your colonists still in orbit. But beware, for The Goo, a relentless and shape-shifting force approaches from all sides, even above and below.

Hey Everyone, This update features the first version of the public map editor as well as the ability to upload and download maps from the Steam Workshop. I've also included some balance, GUI and QoL changes. The initial plan was to include this with a major content update but I've split them to reduce the time between updates. Let me know on Discord or the Steam forums if you encounter any bugs or if you have any suggestions. [h2][b]The Map Editor[/b][/h2] This is the initial version of the public map editor. It will evolve with the game during Early Access as I add more content and expand on its tooling. I hope to add triggers and more customizable features in future. As a little bonus there is also now a json file you can edit to change unit stats globally. I plan to add further modding support in future updates. [list] [*] Supports 40x40 - 160x160 maps. Previously all maps in-game were 100x100. [*] Support for placing and using any unit in the game as well as customising waves and spawn positions [*] A variety of mutators [*] Steam Workshop Integration allowing you to easily share your creations with others [/list] [img]{STEAM_CLAN_IMAGE}/44690873/15e9eaccc24041fb8df8c4b4d636d39f8ef110f1.png[/img] [img]{STEAM_CLAN_IMAGE}/44690873/3441d23dfc9cb0bc1092e3f073f87fa8cc05c2e0.png[/img] [img]{STEAM_CLAN_IMAGE}/44690873/111607648e345ce8832c7dc5301ee96d1ce63582.png[/img] [list] [*]Added support to override the stats of units in the game. See readme in the Mods folder where your saved games are stored. For now this is separate from maps and can only be manually shared. [/list] [h3][b]QoL[/b][/h3] [list] [*] Added the ability to see and rebuild buildings that have been destroyed by enemies. This should enable much easier reconstruction if part of your base has been destroyed. [img]{STEAM_CLAN_IMAGE}/44690873/1234b43941a47ce79638e70f8639d2a9272b9251.png[/img] [img]{STEAM_CLAN_IMAGE}/44690873/82794e3b11b2acc437ee9c557463b52f979fdc0e.png[/img] [*] Added grouping buttons when a large number of units are selected [*] Some improvements to the logic which moves units out of the way of buildings [*] Wall placement will now path through other walls when being dragged [*] Added an extra alarm sound and made the horde warning text stay longer when a horde spawns [/list] [h3][b]AI[/b][/h3] [list] [*] Fixed units moving towards their original target for a frame when ordered to disengage with a move command. This should make micro feel better. [*] Fixed pathfinding sometimes breaking on the edge of pits [/list] [h3][b]GUI[/b][/h3] [list] [*] Added a surrender button to Endless Mode [*] Minimap indicators will continue to animate when paused [*] Move markers, waypoints and range indicators will now appear over fog [*] Bunkers now show their range radius [*] Added a slow speed button [*] Save files will now show the captain, ship and stratagems in use (Stable for saves from this version onwards) [*] Added a power tooltip that includes the maximum energy use of all towers if they were firing [*] Restored the losing Water/Power indicators [/list] [h3][b]Balance[/b][/h3] [list] [*] The reactor can now be set to take crystals, ore or isotopes to boost power production when colony power drops below 75%. [*] Repairing will now gradually increase building health. If a building is attacked this is cancelled. [*] Increased the minimum distance to enemies for starting repairs [*] Slightly increased the range and reduced the worker cost of various towers [*] Some captain skills are now fired faster and on a lower arc [*] Brute armour 1 -> 2 [*] Arache armour 1 -> 2 [*] Inbuilt Radar - Cycles warning in advance 1 -> 2 [*] Penetrator Round - Armour Penetration 1 -> 2 [*] Sonar Vision - Landing Pad Sight Range 30% -> 40% [*] Optic Translators - Removed relation bonuses. Added Extra Resources From Trade With Allies +30% and Ally Respawn Rate +30%. [*] Requisition - Added 100 extra effort [*] Booby Traps - Deflected Damage 1 -> 2 [*] Armour penetration is now applied to AOE damage [/list] [h3][b]Performance[/b][/h3] [list] [*] Reduced loading times [*] Reduced memory use significantly [*] Small performance improvements during hordes [*] Increased the amount of sounds that can play at once [/list] [h3][b]Bug Fixes[/b][/h3] [list] [*] Fixed numerous bugs that degraded the performance of long endless games [*] Fixed flamer research not unlocking immediately for the Pyromaniac [*] Made the Lobber's projectiles easier to see [*] Double click selection now works consistently across speed settings [*] Fixed the grenadier's animation and weapon sound syncing [*] Fixed the snow mountain's offset making it seem too short [*] Fixed Fury Mandible's preview modules [*] Fixed beam towers not always shooting from a loaded game [*] Fixed enemy explosions sometimes reducing allied relations [*] Fixed flyer corpses not always disappearing into pits [*] Fixed horde combat music sometimes fading too early [*] Fixed the default connector colour on load [*] Fixed units spawning from barracks on blocked tiles [/list]