Note: this update breaks save file compatibility.
Changelog:
-Added ship production speed upgrade at the Science Research Facility. Makes smaller craft more viable in late game, if resources aren't a limitation, particularly when combined with shield upgrades.
-Fixed a mistake that prevented the first spot in a fighter squadron from being filled unless the squadron was empty.
-Fixed a misplaced break that caused unnecessary fighter squad leader reassignments on fighter creation.
-Fixed bug with squadron assignment on savegame load.
-Added shipyard construction cap that increases with tech level.
-Added fighter, cargo barge, capital ship, defense turret, and battlestation construction caps that increase with resource collector construction, up to the construction limit of each unit type.
-Added shipyard count to upper-right HUD element.
-Added shipyard icon for maximum zoom level.
-If a building is upgraded while fighters are targeting it they now behave properly.
-Removed HUD element from behind player team/color selection in single player menu since it no longer fits.
-Moved the tutorial objectives list down to fit properly under the upper-right HUD element.
-Box selecting rather than click selecting the tutorial mechbot no longer breaks the tutorial.
-In the tutorial, the view pan voiceover no longer gets cut off if the player creates a mechbot too quickly.
-Researching the next tech level no longer makes energy collectors do stuff they shouldn't do.
-Added single player menu options for unit counts.
-Added click sounds to menu buttons.
-Halved research costs at the Science Research Facility.