Zeta Leporis RTS playtest updated to v.0.3.7.2024

Zeta Leporis RTS Playtest

Note: This update breaks save file compatibility. Changelog: -Implemented match statistics which are displayed at match end. -Fixed multiple bugs in the refactored save system. -Pressing CTRL+X with destroyed units selected no longer incorrectly decrements unit count. -Fixed issue preventing AI from building frigate shipyards in tech level 3. Now they might, though they still can opt for more fighter or mech shipyards instead. -Fixed a potentially crash-causing bug interfering with the AI's ability to finish constructing unfinished buildings. -Fixed a bug causing mech shipyards to mess up the shipping lists. -Improved shipping code to be more efficient. -Improved the appearance of the mech and fighter shipyards. -Decreased the map sizes in match presets. -Class C resource collector upgrades, and the Science Research Facility, are now not available until one tech level higher. -Rebalanced ship stats: increased frigate ore cost and missile ship fuel cost, frigate HP increased, shield HP increased for smaller capital ships and reduced for larger capital ships.