Zeta Leporis RTS Playtest updated to v.0.3.16.2024

Zeta Leporis RTS Playtest

[i]This playtest update introduces assimilation vessels to the game, along with various other fixes and improvements, and also features a more efficient rework of shipyard build queues, which might still have significant bugs lurking somewhere in the shadows, particularly with the AI. Note: This update breaks save file compatibility.[/i] [b]Changelog:[/b] -Added assimilation vessels to the game. -Added assimilation counts to the end of match statistics. -Increased contrast of menu buttons and HUD elements to make them more readable. -Tech level is now displayed in lime green text again, as was intended, and the text color of match stats main menu button is also now correct. -Holding down the "end" key now disables the HUD. -Added SRF research for tripling missile damage. -Fixed incorrect shield research being applied to existing missile ships. -Targeting lists no longer include duplicate and unneccessary entries. -Fighters, missile ships, and assimilation vessels no longer get distracted by enemies when being ordered to move to a location. -Holding "shift" while right clicking now enables the attack-move behavior of those units. -Right-clicking shipyards no longer clears their production queues (since there's a menu button for this instead now). -Updated keybinding list. -Made additions and corrections to the localization files. -Fixed population cap problems in loaded games. -Made changes to some of the VO audio. -Destroyed units no longer continue to check for targets before being deleted. -Made changes to target prioritization for capital ships and battlestations. -Made performance improvements to long-range targeting code. -Reworked shipyard build queue arrays to be more efficient. Might still be bugs with this. -Cancelling a shipyard production queue no longer cancels the unit currently being produced.