In this surreal Japanese-style RPG, when a mystery woman vanishes from an elevator in front of his eyes, fresh graduate Alex assembles a squad of internet misfits to investigate her disappearance. Tackle turn-based battles with a novel blend of twitchy minigames, weird weapons and weirder enemies.
Hey!
Andrew and Brian Allanson here.
We can’t believe we’re coming up on the YIIK: A Postmodern RPG one year anniversary next week!
It’s crazy how fast the year went by.
We want to thank everyone who has supported the game this year. Word of mouth has really helped the game grow a fanbase, and we’re truly grateful to everyone who has recommended the game to a friend.
In the past few months, now that we’ve had some time to step back from the game, we’ve been paying attention to Fan Feedback and constructive criticism.
So, we’re happy to announce that we’ve begun work on an update for YIIK based on the feedback we’ve received!
Before I go on, although we're posting this on Steam, please note that these updates will be available on all versions of the game.
Here is what we plan on tackling first:
*New Battle System that focuses on quicker battles/more strategic gameplay (the old battle system will still be available as an option.)
*Improved Combat Balance (New and Old Battle System)
*Refined/Streamlined Mind Dungeon.
*Improving Rory’s usefulness in battle
*Region Specific Bugs (Some Japanese region players have reported some issues that seem to only occur in Japanese language mode.)
*Adding a way to view progress in each area (How many enemies are left to kill, secrets left to uncover, etc.)
In addition to all these heavier improvements, we’ll also tackle some smaller bugs that are less obvious.
We’ll keep everyone posted on our progress, and update in a few weeks once we have a better understanding of the timeline.
Thanks again for playing YIIK!
-Allanson Bros.