Work-In-Progress Wednesday

Howdy, folks! Today's Wednesday, so it's time for your weekly update. The biggest thing we've worked on is updating the different playable classes. Now, not only does each team have its own colorations, but each class has a distinct design. [h3]Assault Class[/h3] [img]{STEAM_CLAN_IMAGE}/35278594/61e7214f94494637bef449b9006bd91555e01000.png[/img] [h3]Medic Class[/h3] [img]{STEAM_CLAN_IMAGE}/35278594/348dafad2e3604d1707e6a98268ee96b73fcad66.png[/img] [h3]Scout Class[/h3] [img]{STEAM_CLAN_IMAGE}/35278594/87b191193db204c140edb21942308cdbd612749d.png[/img] [h3]Support Class[/h3] [img]{STEAM_CLAN_IMAGE}/35278594/d5ec8aa12157d18f5b70b56a61b9c3a33a5c23ac.png[/img] We hope these changes will help to bring a tactical advantage to both opposing teams, allowing you to strategize with your squad and easily pinpoint which enemies are the most valuable targets. The majority of the updates for today have been graphical. Yeah, we know this update isn't very large, but we just got back into the swing of things and this update is literally just a couple hours worth of work (because we're wanting to get this pushed by noon local time) so you've gotta bear with us just a little bit. <3 That being said, you can view this week's changelog below to see what we've accomplished in this update. ~CHANGELOG~ ~Fixed clipping on vehicles ~Shotguns have increased spread, resulting in them being less practical for long-distance engagement ~Updated the model for the mine traps ~Updated enemy team textures ~Added new skins for each of the different classes