Top of the morning to ya, gamers.
We're coming to you with a heavy heart.
This past year has been incredibly rough on us all, and together we've gotten through some very difficult events - many that nobody could've seen coming.
Unfortunately, one such event targets our community specifically, and it's this event that we would like to discuss with you today.
Some time ago, shortly before the scheduled release of Project Polygun, we unfortunately lost access to the original development files. We've seen far too many excellent games go entirely defunct because their development team stopped caring about the project and never updated it. As a team, we're unilaterally uncomfortable with the idea of releasing a project into the wild only for it to never be updated.
It would be one thing if Project Polygun was polished to perfection. But due to the nature of our design philosophy, that just isn't the case. I'm going to be frank with you - the game is bugged, the networking is flawed, the maps aren't fully balanced, and some of the weapons are cheesed beyond all belief.
Here's the thing - we care about this project greatly, and we care about our community even more. Afterall, it's our community (that's you guys) that made this entire thing possible. We wouldn't be here if it weren't for you.
So we were faced with a difficult decision: release the title - knowing it would never receive another update for its entire lifetime, or don't release it - and pretend it never existed. For this past year, we chose the latter.
Or at least, we tried.
We've gotten countless comments about the state of the game, and numerous more requests for its release. After many, many nights of deliberation we've reached our final decision.
We're going to release Project Polygun.
But there's something that you need to bear in mind before making the decision to enjoy our game, and it can't be stressed enough: unless by some miracle we were to rebuild the entire game from the ground up, Project Polygun will never receive another update - content or otherwise. It is going out into the world effectively dead in the water, in the same exact state it was in back on July 1st of 2020, effectively frozen in time. Please, *DO NOT* bother wasting your time on this title without acknowledging that it'll never be updated from the state it's in.
There's a total of two released maps (Bootcamp and PolygunIsland), plus a third map we used as a development testing field. The maps Corporate and Bombtown never made it into the final update, along with the map showcased in the official trailer or the development trailer. These planned updates were going to be launched with the official scheduled release, but were regrettably lost with the development environment.
We sincerely hope this letter finds you all well, and we're dearly sorry for being unable to continue with this project.
With that being said, within this past month we've begun work on a newer (smaller) title, with the codebase for it being actively hosted on GitHub - so even if our local development environment were to burn to the ground, we would still be able to access and continue the development of our upcoming title. Sure do wish we had the foresight to do that with this one.
For those of you that have read this entire novel and are still fine with supporting our work, we're incredibly excited that you're deciding to stick around, and we hope to see you on the battlefields.
Much love,
The Arkadia Galactic Team