Weapons and Graphics

Good morning guys, gals, and nonbinary pals! Today, we're bringing you a minor - yet important - update to EACG, one that's going to lay the groundwork for things to come. The first major thing we've changed is the character model. We've implemented new animations as well as changed the mesh for the model entirely, ditching behind the default model of the Unreal Engine. Thanks a bunch, Synty! Secondly, we've added a few tweaks to the weapons that are sure to please: each gun now has their own range and sound effect, and we've also added a new and powerful Sniper Rifle - boasting extreme range and powerful shots, this weapon is incredibly deadly in the right hands.