WitchHand Demo Patch 0.7.3

WitchHand

You're a witch, leading your coven into new, unfriendly lands. Use the cards you find to build and expand your civilization. Befriend the local covens or use their bones to fuel your spells. Gather your familiars, the witching hour is nigh.

Hey friends, here's a quick update to the WitchHand demo! Everything in here is a direct result of player feedback. Thank you to everyone who played and provided the feedback and bug reports for these changes! Here's the full changelog. It's mostly minor tweaks and fixes but I also snuck in some new content for ya: - new land card: Barrens - new village card: Barrens Village - "Slotted familiar training buildings receive +100% production speed. Familiars trained here gain +1 armor. Armor cannot exceed Familiar's max health." - new faerie village that purchases lightning glem cards - new faerie village that purchases capri horn cards - void bramble, void ogre, void giant slime added to later void rift summons - extra white border added to pause vignette - healing touch and healing wave spells now say "cast" instead of "create" in their tooltips - waypoint spell tooltips now mention that they increase the spells available to research - game over screen now has an exit choice, quits to title screen without restarting or saving - camera manual pan speed increased by current zoom amount - "defeat an enemy" quest can no longer spawn in peaceful mode - cards used to manually make a purchase now no longer allowed to stack onto other cards, sometimes causing crazy collision slowdown - fixed familiars sometimes being consumed in unrelated building recipes - fixed game window defaulting to a tiny tiny size Oh and I added a new opening when creating a new save :)