WIP 0.11.0 Tentative Balance Changes

M.A.S.S. Builder

Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.

[img]{STEAM_CLAN_IMAGE}/34774518/b0cbe415e3f37ca27fbcdb6f52ff4120bab2c171.png[/img] With weeks of new things being shown, we'd like to dial back to some balance changes we're planning to make to improve the game in 0.11.0 First, let us remind you that we'll be unlocking tier 7 units and sub-units in the development tree and their unlocking materials will be dropped from later waves in challenges and latest missions. We expect them to provide tons of power to the player and we'll keep watch to modify them if any of them are game breaking. Now, for a more specific balance change, we aim to increase the power of tanky tech sub-units in the coming update. We'd improve them in 0.10.0 and while they are well received, their power is too low to be competing for a sub-unit slot. In 0.11.0, we're increasing their power by a significant amount. Units that improve shield regeneration cooldown are mostly buffed by around 50%. Think nodes that currently lower time before shields start regenerating by 25%, all of them will be changed to a 40% reduction, allowing players to easily slot in one of two for constant shields regeneration. This should make them more dependable and more competitive for a slot in any build that rely on the regenerating shields. On the same note, we'll also be improving sub-units that straight up improve shields regeneration and regenerate shields through other means. Things like Perpetual Generator will proc more frequently. Arms S. Battery will recover more shields. Things like that. And lastly for this goal, we're also improving durability tech sub-units that are overshadowed by their peers, such as Metals Replacement and recovery nodes such as both the Nanorobotics variant. What do you think about these tentative changes? We'd like to discuss about it so if you have any opinions on what we've listed, we're more than glad to hear from you through our discord, linked below. See you next time! Discord: http://discord.gg/quS7E46 Feedback Hub: http://bit.ly/3wpWofe