WIP: 0.12.0 Mecha Asset Sharing System Preview

M.A.S.S. Builder

Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.

[img]{STEAM_CLAN_IMAGE}/34774518/f8f248adb70c02723d1bcf73ae8f00bf90cabbd0.png[/img] Welcome back to another WIP update for 0.12.0. We're going all out in showing you the M.A.S.S. or the Mecha Asset Sharing System this week! Hopefully, it will be able to provide you with the satisfaction as it did to us when we were discussing and creating the system. Let's get into it straight away. [img]{STEAM_CLAN_IMAGE}/34774518/d218e1ae37f425de2bcdf9f9c5a49917dbbcad86.gif[/img] First, we're adding a new customization mode "Preset" to handle the exporting and importing of assets into the game. You'll find it in the usual place alongside other options. [img]{STEAM_CLAN_IMAGE}/34774518/302b5430061994af97884fc0b93fbe61c66b88f9.jpg[/img] As we've shown in the sneak peeks before, you can choose to export either as an individual slot or a set. In addition to that though, you can also choose to export your paint or decal data as well. When not exporting paint data, the parts will be set to gray color to mimic priming a model to get painted later. [img]{STEAM_CLAN_IMAGE}/34774518/7f9a6da685aff14c1febf9106d4ecb1298b5be0d.gif[/img] After all selections, the thumbnail on the left will also get exported alongside the Asset file. You can move, turn, and do a few more things regarding the thumbnails from within the game itself, such as hiding the frame parts to just show your asset. [img]{STEAM_CLAN_IMAGE}/34774518/3a6f21c1157f061125d344190610162fc891bfd6.jpg[/img] Finishing the exporting process will require you to name your Preset. The game will also add your PMC's name inside the asset as the creator of the asset to give you credit. [img]{STEAM_CLAN_IMAGE}/34774518/a5fea2f956ff1b684927bf7dcbcb03ce332c7a0b.jpg[/img] [img]{STEAM_CLAN_IMAGE}/34774518/3b38c2bf9df2013b5ac0f0bc1cbf83b65ef0494e.jpg[/img] The files will be exported into your Documents folder automatically and categorized by the slots of the assets. [img]{STEAM_CLAN_IMAGE}/34774518/a49af38345e5cd91d36d2220954b1354b7957d46.jpg[/img] Of course, you can always use any Image Manipulation Program to further edit your thumbnails before you share your [i].mass[/i] and [i].jpg[/i] file to any other players. On the flip side, what if you got your hands on some perfect looking assets you'd like to add into your collection? The import process is here to get them into the game for you! [img]{STEAM_CLAN_IMAGE}/34774518/34e76e322deeb5210f0e3f0c73a6531d518e9c52.jpg[/img] [img]{STEAM_CLAN_IMAGE}/34774518/c04206a1c170e0af5317acb07dbe8bd8962162ca.gif[/img] When importing, you will be required to put the asset file + its thumbnail into the appropriate folder in your Documents folder. It will show up in-game in the Import menu as shown above. You can select the parts you wanted to import into your current build from the thumbnail list with each of them showing the Preset name as well as the creator's name. [img]{STEAM_CLAN_IMAGE}/34774518/a2d5ede719b9143ac96eae52197849d357df7430.jpg[/img] Everything's the same for exporting and importing weapons. That'll be all for today and the M.A.S.S. We hope we'll be able to update them into the game sooner than later, as it is something we're fully focused on making work this update... we might even ditch some other parts just to update the system into the game for all of you, but for now, we'd like to ask you to wait, see you later! Discord: http://discord.gg/quS7E46 Feedback Hub: http://bit.ly/3wpWofe