WIP 0.11.0 New Bullet Shooter PILE BUNKER

M.A.S.S. Builder

Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.

[img]https://ksr-ugc.imgix.net/assets/043/456/776/4d947b768d1043632a72a2659c55cb4d_original.png?ixlib=rb-4.1.0&w=700&fit=max&v=1703344030&gif-q=50&lossless=true&s=2c38d2f11078c976e19c51b80cd2d31e[/img] Welcome back to another WIP post, this week introducing a new Bullet Shooter that is on another spectrum of shooters. Please welcome the Pile Bunker! [img]https://ksr-ugc.imgix.net/assets/043/456/936/9a3465b0afe44e43d712efba52bd2452_original.gif?ixlib=rb-4.1.0&q=80&blur=false&w=480&fit=true&v=1703345515&gif-q=50&s=5b717e2b73baf587e95d089b4e262f67[/img] PIle Bunker is a MELEE Bullet Shooter, having one chargeable bullet, you. This is a weapon that took a long time to get it to work, being vastly different from other shooters, requiring us weeks to design, craft, and finding solutions for what we wanted with it. What you're seeing is the final design of Pile Bunker, a weapon that launches you into enemies. [img]https://ksr-ugc.imgix.net/assets/043/456/945/ed429648e5ca93b35c9a1413f090c984_original.gif?ixlib=rb-4.1.0&q=80&blur=false&w=480&fit=true&v=1703345644&gif-q=50&s=f13fee90bfa4b4859a5481fcdd2683e7[/img] The Pile Bunker can be charged for higher distance, piercing enemies, and a really high extra damage multiplier. It will damage any enemies within its path and players can instantly dash to cancel out of the end part. [img]https://ksr-ugc.imgix.net/assets/043/456/948/ec9b2b82058c81e45c5af816a39e2971_original.gif?ixlib=rb-4.1.0&q=80&blur=false&w=480&fit=true&v=1703345683&gif-q=50&s=1a7b6cf2ebce2f8eacc1511e7a902b8a[/img] While this might sound like a really good melee weapon that allow players to move through the battlefield quickly and uses Piercing to calculate damage instead, Pile Bunker will need to reload after every usage. No amount of MAG.Load will be able to increase its ammo amount. [img]https://ksr-ugc.imgix.net/assets/043/456/965/b26509bd407b285ffb48241402189c0a_original.jpg?ixlib=rb-4.1.0&w=700&fit=max&v=1703345849&gif-q=50&q=92&s=f5bc860a2d9e4346e24e6f5285690202[/img] Well then, why don't we make it a melee weapon instead? Well, the design philosophy of melee weapons is to have combo attacks and a single-attack weapon wouldn't fit well within that category. In our minds, we also think that Pile Bunkers would thematically fit better with shooters, being a weapon that winds up, pierce, and launches a steel needle into enemies and retracting them on reload. [img]https://ksr-ugc.imgix.net/assets/043/456/972/c3f1cc97cd81e4663ea1a2ccb4f8f2db_original.jpg?ixlib=rb-4.1.0&q=80&blur=false&w=640&fit=true&v=1703345931&gif-q=50&s=20a51b4d5617594364f5823f9b4e7b8c[/img] Wait, that design we just mentioned was different than what we're showing right? It doesn't drag enemies along the trajectory and burst damage out at the end at all? You are correct in your observation. We tried staying as true to the name as possible at first but with our enemies design that doesn't allow some of them to be dragged along, that design was not able to feel good. Thus, we tinkered it in a way that allows Pile Bunker to just pierce through upon charging, and strike quickly when not charged. [img]https://ksr-ugc.imgix.net/assets/043/456/951/be9670b731c9fefa45d884d24432c341_original.gif?ixlib=rb-4.1.0&q=80&blur=false&w=480&fit=true&v=1703345710&gif-q=50&s=7cd34efc2cf646c338ae717724a36220[/img] With this design, players can also canonically think of it as other piercing blade, piercing lance, or anything that fits their design. This gif above shows how we've attached accessories onto the needle part and we can't wait to see how you all utilize and create something from it! We hope you like it! See you next time! [img]https://ksr-ugc.imgix.net/assets/043/457/022/84879a1693ab21b240069a120cd163b7_original.jpg?ixlib=rb-4.1.0&w=700&fit=max&v=1703346274&gif-q=50&q=92&s=38a8a229933276e648180cb0e51cfefc[/img] Discord: http://discord.gg/quS7E46 Feedback Hub: http://bit.ly/3wpWofe