Windborne will bring social sandbox creation games to the next level. You will be able to explore a vibrant world filled with secrets to unlock and treasures to find, craft personalized furnishings and innovative artifacts, and befriend intriguing Jin to help build a new civilization.
Windborne Signs, Ladders, and Launchers Update, 7/22/2014
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[*]New features:
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[*]New Climbable (vines, ladders)
[*]New Launcher (you can shift-click it in gather mode to switch between various directions)
[*]New Signs (Iconic Standing Sign, Iconic Wall Sign, Iconic Floor Sign, Standing Sign, Floor Sign, Hanging Sign)
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[*]Activate normal signs to write text on them. Click in the text box to write on the sign.
[*]Shift-click iconic signs to go through the icons
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[*]You can turn on auto-gather in settings. This makes it so you continually gather in gather mode without holding down the right mouse button.
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[*]Misc fixes/polish:
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[*]UI Consistency update (buttons, scrollbars, etc)
[*]Fly-to-player no longer teleports you inside the target player
[*]Physics is now turned off for plants, ladders, etc. You can place these even if standing in the block.
[*]Wall and brick blocks are much more efficient (they hide geometry that is obscured). This is retroactive.
[*]Hand auto-hide is less annoying
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[*]Bug fixes:
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[*]Many crash fixes
[*]Pets tamed as a client no longer act like they belong to the host
[*]Malik/Ferals only take one block from item stacks (you won’t lose all your gold in one swoop)
[*]Music volume setting is less sensitive
[*]Player/Character loading is more safe and tries to handle/recover corrupted characters
[*]Some broken UI crafting filters were fixed
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