Windborne Update, 7/22/2014

Windborne

Windborne will bring social sandbox creation games to the next level. You will be able to explore a vibrant world filled with secrets to unlock and treasures to find, craft personalized furnishings and innovative artifacts, and befriend intriguing Jin to help build a new civilization.

Windborne Signs, Ladders, and Launchers Update, 7/22/2014 [list] [*]New features: [list] [*]New Climbable (vines, ladders) [*]New Launcher (you can shift-click it in gather mode to switch between various directions) [*]New Signs (Iconic Standing Sign, Iconic Wall Sign, Iconic Floor Sign, Standing Sign, Floor Sign, Hanging Sign) [list] [*]Activate normal signs to write text on them. Click in the text box to write on the sign. [*]Shift-click iconic signs to go through the icons [/list] [*]You can turn on auto-gather in settings. This makes it so you continually gather in gather mode without holding down the right mouse button. [/list] [*]Misc fixes/polish: [list] [*]UI Consistency update (buttons, scrollbars, etc) [*]Fly-to-player no longer teleports you inside the target player [*]Physics is now turned off for plants, ladders, etc. You can place these even if standing in the block. [*]Wall and brick blocks are much more efficient (they hide geometry that is obscured). This is retroactive. [*]Hand auto-hide is less annoying [/list] [*]Bug fixes: [list] [*]Many crash fixes [*]Pets tamed as a client no longer act like they belong to the host [*]Malik/Ferals only take one block from item stacks (you won’t lose all your gold in one swoop) [*]Music volume setting is less sensitive [*]Player/Character loading is more safe and tries to handle/recover corrupted characters [*]Some broken UI crafting filters were fixed [/list]