What Scramble Vice aims to feel like

The Scramble Vice

It is the year 2048. Tokyo Police Department’s notorious 9th Mobile Unit, “The Scramble Vice” is ready to fight high-tech robot crime! Clad in an armed exoskeleton suit, police officer Sakuragi Kei of the 9th unit stands to fight robot crimes within Neo Tokyo! Are you ready to scramble up Tokyo?

[img]{STEAM_CLAN_IMAGE}/44612937/f14bbe339621b84f71815e8aa124cafe15d90a6a.png[/img] In our previous game "Shinobi non grata", we made 8-bit graphics with sharp contrast for a cleaner look. This time, the dot graphics are made with finer details for higher visual intensity. Destruction is a big part of the fun in this action game, so we've made it a point to make the robots detailed so it's satisfying when they're blown up using explosions and guns. I have an opinion that in essence; a robot game is fun when you're able to control a heavy machine and make it wreak havoc in the front lines despite getting shot at. I'm constantly thinking of ways to create situations that would make that possible. Shinobi non grata was created with the idea of beating several types of bosses with speed and style. This time, the gameplay is in maneuvering unique robots that have strong characteristics... I'm hoping to simulate a similar type of excitement to taming a wild horse. "See you, Scramble Vice!!"