Starcom: Unknown Space is an action RPG of space exploration and adventure. Build your own starship while discovering an epic story in a universe of strange mysteries, alien factions and uncharted worlds.
It's been a very busy week here. As I mentioned two weeks ago, I took a mini-holiday last week, which was nice. The day after I got back I posted the announcement of the 1.0 graduation date (Sept 2) and have been hard at work ever since.
First of all, there's a [url=https://steamcommunity.com/app/1750770/discussions/0/4516632734722382722/]new opt-in on the Beta branch[/url]. It's not a huge update, but it did have some changes necessary for graduation. Full list of changes here:
[list]
[*]Two new mini late-game exploration void regions
[*]Minor adjustments, additional hints to guide players in a few stuck points
[*]Adjust discovery sound volume
[*]Patch for the prevented completion of [spoiler]Tomb of Ock Juk if Ermyr ally in late game[/spoiler]
[*]Fix for missing localization strings on one mission
[*]Fix for negative fighter count
[*]Fix for NaN on specific projectile
[*]Fix for rare mission bug in [spoiler]Forbidden Planet[/spoiler]
[*]Suppress non-critical exceptions appearing in console, added instructions for closing console via F11
[*]Gamepad specific help notifications
[*]Refactor analytics to collected detailed only on opt-in branch
[*]Removed Early Access pop-up, FPS indicator
[*]Update game icon
[*]Several typos
[/list]
If I don't get any reports of serious issues from unstable branch players, expect this branch to be promoted to default in the next few days.
Besides this build, there's a lot of work that isn't directly related to development, including:
[list]
[*]Updating the Logo versions and Steam store assets (and then updating them again a few days later when Steam increased the default resolutions)
[*]Updated Trailer
[*]Reaching out to streamers for possible coverage
[*]Misc PR stuff
[*]Preparing the game for release on GOG
[/list]
Thanks for reading, until next week!
- Kevin