Starcom: Unknown Space is an action RPG of space exploration and adventure. Build your own starship while discovering an epic story in a universe of strange mysteries, alien factions and uncharted worlds.
Since Kepler was promoted to default, I've updated the opt-in beta branch twice with a number of fixes and changes. Several dozen brave commanders have put enough time on these builds that I feel they're ready for the main branch.
Kepler 17311 Changes/Fixes:
[list]
[*] If a player fighter drone is too far from ship, will be instantly recalled, allowing player to use fast travel without waiting for fighters
[*] Text scaling in Options
[*] Option to change default map zoom behavior
[*] Map "highlight investigate" now also draws attention to any unscanned or unsurveyed planets (a somewhat common cause of players getting stuck is players failing to notice a planet that was detected but never scanned)
[*] Changes to gamepad controls
[*] Change to the behavior of [spoiler]the gravity gun[/spoiler]
[*] [spoiler]If Lost Goryr is not found within a few minutes of spawning, location will be revealed by crew.[/spoiler]
[*] Minor new anomalies, off-path content
[*] Minor mission fixes, adjustments
[*] Shields and battlestation charges persist across saves (but not Havok, yet)
[*] Reduced the crew repair effect for large crews
[*] UI tips in map view
[*] Fixed missing "The End" achievement
[*] Removed unused resource (Metallic He) from display lists
[*] Minor optimizations
[*] Fixed null reference error
[*] Various minor bugs, typo fixes
[/list]
In addition to those changes, there's now a preliminary "difficulty" setting that doesn't have a UI yet.
To change difficulty, open up the developer console with F11. Then enter SetDifficult(x) where x is a positive or negative number. Negative numbers make the game easier than default, positive numbers make it harder. The scale is exponential, so start with small numbers (e.g., +/- 0.5 or 1.0).
Difficulty is application-wide, rather than per save.