This update is mostly about timing and pacing. It adds all (generated) dialogue lines, adjusted for timing throughout the experience, as well as a couple of "events" along the player's including the Rattail Encounter, Environment Scans and the Glimmung Encounter.
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[b]Fixes[/b]
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[*] intro height should now be correct, no more need to jump for the play button
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[b]Changes[/b]
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[*] Environment brightness has been increased
[*] Swarm Cave has been replaced with the new model from Abel
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[*] Glimmung's Den is now much brighter
[*] Glimmung light has an animation/falloff towards the player to be both visible very far away and not blown out up close
[*] Glimmung has been replaced with a newer Version from Fauns / Albyon with a quick rig from pfc to allow for arm and mouth motion
[*] lots of new vegetation scattered across Glimmung's Den (Scene 12) in correct world scale
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[b]Known Issues[/b]
[list]
[*] light portals still glitch sometimes and disappear abruptly
[*] tunnels don't have vegetation
[*] some materials in the Swarm Cave (Scene 7) have incorrect lighting / shaders
[*] scanner is still too fast
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