Beta 0.8 is live!

Biolum

Biolum is a 30min VR sci-fi narrative experience. Dive to uncharted depths of the ocean and discover a beautiful world of bioluminescent creatures. But all is not what it seems. What lies beneath the surface?

[h1]Biolum (0.8.3452.1c10f07) Release Notes[/h1] Spearnose-Puzzle is now interactive! Also we redesigned the intro settings menu and prepared for upcoming feature to choose performance and visual settings depending on your headset. French voices got an quality update as well. [img]{STEAM_CLAN_IMAGE}/36096800/9ed29616770339d0637f34afaab85b4a94374f0e.gif[/img] [h2]Known Issues[/h2] [list] [*] Tubeworm Puzzle is not blocking player [*] settings menu currently only displays language selection, text in English [*] we are working on the distance to grab the kelp in Sc4, as it appears to be too far away from the player [*] activating flocks with a specific component causes them to sometimes call a reference error [/list] [h2]Changed[/h2] [list] [*] intro menu redesign [*] French dialogue Eva got more clear radio effect [*] hands have now idle animations [*] Spearnose-Puzzle now waits for player interaction to stretch his arm towards the fishes, including fallback and cooldown timers [*] Spearnose-Puzzle swarm movement aligns to circular shape [*] updated Lightmaps in Sc 08 -11 getting brighter again [*] Sc09 wallbreak brought back boulders in front of wall [*] Sc09 adjusted colors of particle effects and boulders to match new lighting [/list] [h2]Fixed[/h2] [list] [*] fixed an issue where the thruster audio was not called properly from controller trigger action [*] fixed an issue with the hand animation transition after the kelp grab [*] fixed French dialogue overlaps Sc13, Sc12, Sc11, Sc06 [/list]