Biolum is a 30min VR sci-fi narrative experience. Dive to uncharted depths of the ocean and discover a beautiful world of bioluminescent creatures. But all is not what it seems. What lies beneath the surface?
[h1]Biolum (0.9.3531.5f30680) Release Notes[/h1]
Tubeworm-Puzzle is ready and is waiting for your action! Individual presets can be now selected in a multi-language menu with settings for graphics quality and display contrast to optimize your experience.
[img]{STEAM_CLAN_IMAGE}/36096800/361b07a3c00298e6f2e5fc3d5791aeca8e16a492.gif[/img]
[h2]Known Issues[/h2]
[list]
[*] we are working on the distance to grab the kelp in Sc4, as it appears to be too far away from the player
[*] activating flocks with a specific component causes them to sometimes call a reference error
[*] light probe group malform warning in log
[/list]
[h2]Added[/h2]
[list]
[*] localization of ingame menu
[*] menu presets for graphics modes: quality or performance
[*] menu presets with display contrast of 3 major different headset types; detection of connected device, but contrast can be individually adjusted via slider
[/list]
[h2]Changed[/h2]
[list]
[*] improved scene loading with asynchronous methods, smoother transitions and lower loading times
[*] menu design with collapsed settings tab to minimize screenspace
[*] optimized audio mix to avoid clipping/crackling, changed audio compression to better quality format ADPCM
[*] Kelp-Grab indicator visibility adjusted, so it is faded out only when players hand is directly in front of the target
[*] darkened smoke color of hydrothermal vents
[*] Sc03 decreased rattail visibility when leaving into tunnel
[*] Sc09 wallbreak darkened lighting and smoke
[/list]
[h2]Fixed[/h2]
[list]
[*] Spearnose-Puzzle improved interaction fallback
[*] Dialogue overlaps in French version
[*] Sc12 fish swarms clipping with big creature, increased frontal avoidance area
[/list]