Beta 0.9 is live!

Biolum

Biolum is a 30min VR sci-fi narrative experience. Dive to uncharted depths of the ocean and discover a beautiful world of bioluminescent creatures. But all is not what it seems. What lies beneath the surface?

[h1]Biolum (0.9.3531.5f30680) Release Notes[/h1] Tubeworm-Puzzle is ready and is waiting for your action! Individual presets can be now selected in a multi-language menu with settings for graphics quality and display contrast to optimize your experience. [img]{STEAM_CLAN_IMAGE}/36096800/361b07a3c00298e6f2e5fc3d5791aeca8e16a492.gif[/img] [h2]Known Issues[/h2] [list] [*] we are working on the distance to grab the kelp in Sc4, as it appears to be too far away from the player [*] activating flocks with a specific component causes them to sometimes call a reference error [*] light probe group malform warning in log [/list] [h2]Added[/h2] [list] [*] localization of ingame menu [*] menu presets for graphics modes: quality or performance [*] menu presets with display contrast of 3 major different headset types; detection of connected device, but contrast can be individually adjusted via slider [/list] [h2]Changed[/h2] [list] [*] improved scene loading with asynchronous methods, smoother transitions and lower loading times [*] menu design with collapsed settings tab to minimize screenspace [*] optimized audio mix to avoid clipping/crackling, changed audio compression to better quality format ADPCM [*] Kelp-Grab indicator visibility adjusted, so it is faded out only when players hand is directly in front of the target [*] darkened smoke color of hydrothermal vents [*] Sc03 decreased rattail visibility when leaving into tunnel [*] Sc09 wallbreak darkened lighting and smoke [/list] [h2]Fixed[/h2] [list] [*] Spearnose-Puzzle improved interaction fallback [*] Dialogue overlaps in French version [*] Sc12 fish swarms clipping with big creature, increased frontal avoidance area [/list]