We're moving!

Hello all, it's been a while since I updated you on what's happening here. Last month we were in the middle of renovating our house. This has all been leading to our current situation; we're moving! Moving home was originally something that we had planned to put off for a few more years, but recent events in our lives have meant that our five year plan has become more like a five month plan. As such, a lot of equipment has been packed away, and we're in limbo until our property sells. I've always valued transparency when it comes to any of my projects. While this does mean delays, I hope you'll all stick with us until we're in a position to start work on the game again. Cosmic Strike is a passion project and I want to be sure it's an enjoyable, bug-free experience when we finally release out of EA, so rushing it out just to meet a deadline isn't how I want to do things. This game started as a hobby project, and to create a space game that I felt didn't exist, a game that I wanted to play, and I will see that through regardless of how long that might take. We have high hopes of things moving quickly so that we can get back to our beloved projects soon, and in between all the chaos, I've made some progress on my programming course, which has some great crafting and gathering code which will build a solid foundation for all current and future games. So, all fingers crossed we'll be on our way again in no time at all. I'm grateful to everyone who has had faith in Cosmic Strike becoming a fully realised game, and hope you'll stick with us for this new chapter in our lives. Thank you.