Roadmap Reveal!

Republic of Pirates

Establish and grow a pirate utopia during the Golden Age of Piracy. Create a resource-based economy, engage in real-time naval combat, and navigate diplomatic relationships with rival powers. Explore the far reaches of the Caribbean in search of the ultimate fortune and glory…

[b]Ahoy there pirates! [/b] It’s been just over 3 weeks since the release of Republic of Pirates and we’d like to start off by [b]thanking you again for all your comments and for supporting us on this journey! [/b] We have now reviewed our backlog and have created a priority list to address the most commonly reported pain points and feature requests, and so today we can reveal our short term roadmap to show you what we’ll be working on in the next few months. [b]Update 2 - Captain’s Inn improvements and additional QoL[/b] Following on from the quality of life features added in update 1, the next update will mainly focus on improving the Captain’s Inn functionality, but will also introduce some additional visual polish and quality of life changes: [list] [*] [b]Captain’s Inn Improvements[/b]: Captain re-rolls will be added to the Captain’s Inn. Additionally, in this update we will make adjustments to how captains are generated and replace the existing character portraits with new painted versions. [*] [b]Audio Options[/b]: Volume sliders for shanties and battle music have been added, as well as new audio alerts signalling when you’re under attack. [*] [b]Keybinding Options[/b]: Keybinding for mouse buttons and general QoL improvements. [*] [b]Borderless Window Lock Fix[/b]: Players can now move their mouse outside of the confines of the window when playing. [/list] This update is planned to go live on [b]1st August[/b]. [b]Update 3 - New captain and fleet management system[/b] For update 3, we will focus on introducing a host of new features for captain and fleet management: [list] [*] [b]New captain and fleet management system[/b]: This new UI will show you which captains have already been assigned and their respective ships to allow for faster management on the fly. [*] [b]Salvage ships[/b]: We will implement an additional radial menu option which allows captains to be saved and added back to the pool when their ship is demolished. [*] [b]Swap Captains[/b]: You will now have the option to swap captains between two ships within close range of one another. [*] [b]Fire Unassigned Captains[/b]: You will also be able to fire unassigned captains to free up more space in the captain pool. [/list] We are planning on releasing this update in [b]early September. [/b] [img]{STEAM_CLAN_IMAGE}/44771533/b21f18207cc311c292345b076972975738377016.jpg[/img] We’ll keep you updated on any additional content and hotfixes in the next few months and will of course give you a more detailed overview of each update as it releases. On a final note, we have decided to leave our demo live and keep updating it for the foreseeable future so that new players can get a feel for the game before deciding whether or not to purchase. Until next time, Crazy Goat Games & PQube