The Silent Swan is a contemplative first-person narrative experience across a megalithic, derelict world. Mixing elements from both walking simulator and open levels.
[img]{STEAM_CLAN_IMAGE}/42016253/b2c8ef26a9303ec6928e1d44ca50247a7edaae02.png[/img]
[h1]Last Thursday, we celebrated the release of The Silent Swan!!![/h1]
Our team had the opportunity to delve into the game's artistic journey and showcase it to the press. We were fortunate to have Virginia Calvo as the event's host and live music during the celebration. Our musician and composer, Francisco Arroyo, performed the soundtrack of The Silent Swan live.
[img]{STEAM_CLAN_IMAGE}/42016253/66d0d86235301ee7313d9794057c84b373e5e3ac.png[/img]
Highnoon Ekain and Andoni Eizaguirre explained the evolution that The Silent Swan underwent. In the beginning, we didn't have a clear direction, so we started to design the game based on Ekain's drawings. Eventually, we found inspiration in architectural references such as Hugh Ferriss and Iakov Chernikhov, which deeply influenced the game, especially its artistic side.
And last but not least, the gifts!
Thanks to Selecta Play, we gave away physical editions along with PS5 keys and a special print featuring the game's landscapes.
It was a very special day for us that we’ll remember forever. We hope you enjoy The Silent Swan, the first of many to come.
[previewyoutube=PrPFjHk7RqY;full][/previewyoutube]