The Silent Swan is a contemplative first-person narrative experience across a megalithic, derelict world. Mixing elements from both walking simulator and open levels.
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We are ecstatic about the incredible amount of feedback we have been receiving lately, and we would like to thank you all for it.
As promised, we continue to work hard to improve the game.
As such, here is the first batch of changes and corrections. This is the changelog:
[h1]Fixed[/h1]
[list]
[*]Quicycles cannot be interacted with
[*]Tree and vegetation popping
[*]Hanan elevator has no sound
[*]In road parkour it is not possible to go back up easily due to collision errors
[*]Neuron Box door cannot be opened (partial fix, still researching for bugs)
[*]Some postprocessing not working as intended
[*]Transition fading with Selene sometimes do not trigger when it should
[*]Some minor fixes
[/list]
[h1]Improved[/h1]
[list]
[*]Player now jumps slightly higher
[/list]
[h1]Changed[/h1]
[list]
[*]Gamepad control for jump rebinded from A (XBOX) / X (PS) to B (XBOX) / O (PS)
[/list]
That is all for now, we keep working, see you Beyond the Walls!