Devlog #1 - The Silent Swan

The Silent Swan

The Silent Swan is a contemplative first-person narrative experience across a megalithic, derelict world. Mixing elements from both walking simulator and open levels.

Today in devlog #1 we start talking about the pillars of videogames: Art. On this occasion we introduce you to [b]Andoni Eizaguirre[/b], the Lead Concept Artist of Praenaris. Andoni's main job is to supervise the art and general aesthetics of the project. From its idea, through its conception to giving the baton to the 3D art team. Among his main tasks are: [list] [*] [b]Designing concept art:[/b] From the moment the first idea is born, it has to be shaped! Andoni is in charge of turning ideas into something tangible, and landing them on the ground. These first images define the manual that all the other artists will follow so that the world of "The Silent Swan" makes sense and is consistent in all its aspects. [*] [b]Creating silhouettes or sketches:[/b] Starting with small thumbnails, with just a few lines and some color, Andoni populates the world of life and begins to shape it. Sketching environments of the videogame, will be the beginning of a great journey that lasts throughout the entire development. [img]{STEAM_CLAN_IMAGE}/42016253/74c0b9c74e52a389d18701c059196cfcc295f8e8.jpg[/img] [*] [b]Illustration of a monolithic world:[/b] Although the sketches and the approach of the world are important, it is even more important to leave everything finished. For this, Andoni immerses himself in hours and hours of drawing and illustration, working on every detail, creating keyarts, which will serve as definitive images of the complete world. [img]{STEAM_CLAN_IMAGE}/42016253/68ba4448f8c121cb990c2826080dbbff4087705d.jpg[/img] [*] [b]Creation of the 3D pillars:[/b] The world is discovered as we walk on it, and for that, there is always a beginning. Just as the earth was once a burning rock, in video games, everything begins with a cube. Andoni lays the foundations of the monolithic world of The Silent Swan by creating the first "block" structures so that later the modelers, teturizers and animators can get to work in that world and on that map already created. [*] [b]Supervising the line:[/b] Like all products, video games also need a general supervision of all aspects. Andoni is in charge of carrying out this task within the team, checking that the artistic styles used are correct, that the scales are right, that the colors fit and have a concordance within that atmosphere. He is also in charge of creating all the showcases of the different digital stores, where he works side by side with all the departments so that The Silent Swan stands out among the tide of videogames that we can find. [/list] Besides meeting Andoni, in this post we leave you some of his most recent works and processes so you can enjoy our development and the great enthusiasm and love that we are putting in each section. A hug sailors! Praeneris Crew Follow Andoni on social networks: [url=https://twitter.com/_Andoni12]Twitter[/url] [url=https://andooniii.artstation.com/]Artstation[/url] [img]{STEAM_CLAN_IMAGE}/42016253/13e11fefd9dddc18e9f7eaad06db28111d6bbf3e.png[/img]