The Silent Swan is a contemplative first-person narrative experience across a megalithic, derelict world. Mixing elements from both walking simulator and open levels.
Today in devlog #2 we will continue talking about art, but in this case in another of its variants: 3D art.
On this occasion we introduce you to Yeray Cardoso, one of the 3D artist of Praenaris. Yeray's main job is to bring to three dimensions props, buildings and other elements previously created in 2D by our Concept Art team.
Among his tasks are:
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[*] [b]3D Modeling:[/b] Yeray creates the 3D art from the Concept Art team's designs, starting from a preconceived aesthetic line. He is in charge of making the whole monolithic architecture a reality, from the simplest to the most complex props, starting from a scale previously defined by the design team.
[*] [b]3D Texturing:[/b] Once these 3D models are built, it is in charge of bringing them to life. Texturing is an essential part as it allows us through the different texture maps to give color, lighting and final details to the huge scenarios of [i]The Silent Swan[/i] [/list]
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[*] [b]Prop optimization:[/b] Once the 3D Model is finished with its corresponding textures, Yeray is in charge of adapting the model in the lightest way, so that it can be loaded into the game as fast as possible in all platforms.
[*] [b]Engine Integration:[/b] Another of Yeray's main tasks is the integration of the models and their textures in the Unity graphic engine, to place all the graphic elements in the game scene itself which we can interact and admire along our journey. [/list]
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Besides knowing Yeray, in this post we leave you some of his most recent works and his Models so you can enjoy our art and the love we are putting in each section of [i]The Silent Swan[/i].
A hug sailors!
Praeneris Crew
You can follow Yeray on social Media:
[url=https://www.instagram.com/yeray_cardoso/]Instagram[/url]
[url=https://twitter.com/yeraycardoso]Twitter[/url]
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